Off-by-one on range boundaries
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Move from brute-force thinking to an efficient approach using array strategy.
You are given an array of integers stones where stones[i] is the weight of the ith stone.
We are playing a game with the stones. On each turn, we choose any two stones and smash them together. Suppose the stones have weights x and y with x <= y. The result of this smash is:
x == y, both stones are destroyed, andx != y, the stone of weight x is destroyed, and the stone of weight y has new weight y - x.At the end of the game, there is at most one stone left.
Return the smallest possible weight of the left stone. If there are no stones left, return 0.
Example 1:
Input: stones = [2,7,4,1,8,1] Output: 1 Explanation: We can combine 2 and 4 to get 2, so the array converts to [2,7,1,8,1] then, we can combine 7 and 8 to get 1, so the array converts to [2,1,1,1] then, we can combine 2 and 1 to get 1, so the array converts to [1,1,1] then, we can combine 1 and 1 to get 0, so the array converts to [1], then that's the optimal value.
Example 2:
Input: stones = [31,26,33,21,40] Output: 5
Constraints:
1 <= stones.length <= 301 <= stones[i] <= 100Problem summary: You are given an array of integers stones where stones[i] is the weight of the ith stone. We are playing a game with the stones. On each turn, we choose any two stones and smash them together. Suppose the stones have weights x and y with x <= y. The result of this smash is: If x == y, both stones are destroyed, and If x != y, the stone of weight x is destroyed, and the stone of weight y has new weight y - x. At the end of the game, there is at most one stone left. Return the smallest possible weight of the left stone. If there are no stones left, return 0.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Array · Dynamic Programming
[2,7,4,1,8,1]
[31,26,33,21,40]
partition-array-into-two-arrays-to-minimize-sum-difference)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #1049: Last Stone Weight II
class Solution {
public int lastStoneWeightII(int[] stones) {
int s = 0;
for (int v : stones) {
s += v;
}
int m = stones.length;
int n = s >> 1;
int[][] dp = new int[m + 1][n + 1];
for (int i = 1; i <= m; ++i) {
for (int j = 0; j <= n; ++j) {
dp[i][j] = dp[i - 1][j];
if (stones[i - 1] <= j) {
dp[i][j] = Math.max(dp[i][j], dp[i - 1][j - stones[i - 1]] + stones[i - 1]);
}
}
}
return s - dp[m][n] * 2;
}
}
// Accepted solution for LeetCode #1049: Last Stone Weight II
func lastStoneWeightII(stones []int) int {
s := 0
for _, v := range stones {
s += v
}
m, n := len(stones), s>>1
dp := make([][]int, m+1)
for i := range dp {
dp[i] = make([]int, n+1)
}
for i := 1; i <= m; i++ {
for j := 0; j <= n; j++ {
dp[i][j] = dp[i-1][j]
if stones[i-1] <= j {
dp[i][j] = max(dp[i][j], dp[i-1][j-stones[i-1]]+stones[i-1])
}
}
}
return s - dp[m][n]*2
}
# Accepted solution for LeetCode #1049: Last Stone Weight II
class Solution:
def lastStoneWeightII(self, stones: List[int]) -> int:
s = sum(stones)
m, n = len(stones), s >> 1
dp = [[0] * (n + 1) for _ in range(m + 1)]
for i in range(1, m + 1):
for j in range(n + 1):
dp[i][j] = dp[i - 1][j]
if stones[i - 1] <= j:
dp[i][j] = max(
dp[i][j], dp[i - 1][j - stones[i - 1]] + stones[i - 1]
)
return s - 2 * dp[-1][-1]
// Accepted solution for LeetCode #1049: Last Stone Weight II
impl Solution {
#[allow(dead_code)]
pub fn last_stone_weight_ii(stones: Vec<i32>) -> i32 {
let n = stones.len();
let mut sum = 0;
for e in &stones {
sum += *e;
}
let m = (sum / 2) as usize;
let mut dp: Vec<Vec<i32>> = vec![vec![0; m + 1]; n + 1];
// Begin the actual dp process
for i in 1..=n {
for j in 1..=m {
dp[i][j] = if stones[i - 1] > (j as i32) {
dp[i - 1][j]
} else {
std::cmp::max(
dp[i - 1][j],
dp[i - 1][j - (stones[i - 1] as usize)] + stones[i - 1],
)
};
}
}
sum - 2 * dp[n][m]
}
}
// Accepted solution for LeetCode #1049: Last Stone Weight II
function lastStoneWeightII(stones: number[]): number {
const sum = stones.reduce((a, b) => a + b);
const target = Math.ceil(sum / 2);
let dp = Array.from({ length: sum + 1 }, (_, i) => {
return Math.abs(i - (sum - i));
});
for (let i = 0; i < stones.length; i++) {
const current: number[] = Array.from({ length: sum + 1 });
for (let j = current.length - 1; j >= 0; j--) {
if (j >= target) {
current[j] = Math.abs(j - (sum - j));
} else {
current[j] = Math.min(dp[j], dp[j + stones[i]]);
}
}
dp = current;
}
return dp[0];
}
Use this to step through a reusable interview workflow for this problem.
Pure recursion explores every possible choice at each step. With two choices per state (take or skip), the decision tree has 2ⁿ leaves. The recursion stack uses O(n) space. Many subproblems are recomputed exponentially many times.
Each cell in the DP table is computed exactly once from previously solved subproblems. The table dimensions determine both time and space. Look for the state variables — each unique combination of state values is one cell. Often a rolling array can reduce space by one dimension.
Review these before coding to avoid predictable interview regressions.
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Wrong move: An incomplete state merges distinct subproblems and caches incorrect answers.
Usually fails on: Correctness breaks on cases that differ only in hidden state.
Fix: Define state so each unique subproblem maps to one DP cell.