LeetCode #160 — EASY

Intersection of Two Linked Lists

Build confidence with an intuition-first walkthrough focused on hash map fundamentals.

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The Problem

Problem Statement

Given the heads of two singly linked-lists headA and headB, return the node at which the two lists intersect. If the two linked lists have no intersection at all, return null.

For example, the following two linked lists begin to intersect at node c1:

The test cases are generated such that there are no cycles anywhere in the entire linked structure.

Note that the linked lists must retain their original structure after the function returns.

Custom Judge:

The inputs to the judge are given as follows (your program is not given these inputs):

  • intersectVal - The value of the node where the intersection occurs. This is 0 if there is no intersected node.
  • listA - The first linked list.
  • listB - The second linked list.
  • skipA - The number of nodes to skip ahead in listA (starting from the head) to get to the intersected node.
  • skipB - The number of nodes to skip ahead in listB (starting from the head) to get to the intersected node.

The judge will then create the linked structure based on these inputs and pass the two heads, headA and headB to your program. If you correctly return the intersected node, then your solution will be accepted.

Example 1:

Input: intersectVal = 8, listA = [4,1,8,4,5], listB = [5,6,1,8,4,5], skipA = 2, skipB = 3
Output: Intersected at '8'
Explanation: The intersected node's value is 8 (note that this must not be 0 if the two lists intersect).
From the head of A, it reads as [4,1,8,4,5]. From the head of B, it reads as [5,6,1,8,4,5]. There are 2 nodes before the intersected node in A; There are 3 nodes before the intersected node in B.
- Note that the intersected node's value is not 1 because the nodes with value 1 in A and B (2nd node in A and 3rd node in B) are different node references. In other words, they point to two different locations in memory, while the nodes with value 8 in A and B (3rd node in A and 4th node in B) point to the same location in memory.

Example 2:

Input: intersectVal = 2, listA = [1,9,1,2,4], listB = [3,2,4], skipA = 3, skipB = 1
Output: Intersected at '2'
Explanation: The intersected node's value is 2 (note that this must not be 0 if the two lists intersect).
From the head of A, it reads as [1,9,1,2,4]. From the head of B, it reads as [3,2,4]. There are 3 nodes before the intersected node in A; There are 1 node before the intersected node in B.

Example 3:

Input: intersectVal = 0, listA = [2,6,4], listB = [1,5], skipA = 3, skipB = 2
Output: No intersection
Explanation: From the head of A, it reads as [2,6,4]. From the head of B, it reads as [1,5]. Since the two lists do not intersect, intersectVal must be 0, while skipA and skipB can be arbitrary values.
Explanation: The two lists do not intersect, so return null.

Constraints:

  • The number of nodes of listA is in the m.
  • The number of nodes of listB is in the n.
  • 1 <= m, n <= 3 * 104
  • 1 <= Node.val <= 105
  • 0 <= skipA <= m
  • 0 <= skipB <= n
  • intersectVal is 0 if listA and listB do not intersect.
  • intersectVal == listA[skipA] == listB[skipB] if listA and listB intersect.
Follow up: Could you write a solution that runs in O(m + n) time and use only O(1) memory?
Patterns Used

Roadmap

  1. Brute Force Baseline
  2. Core Insight
  3. Algorithm Walkthrough
  4. Edge Cases
  5. Full Annotated Code
  6. Interactive Study Demo
  7. Complexity Analysis
Step 01

Brute Force Baseline

Problem summary: Given the heads of two singly linked-lists headA and headB, return the node at which the two lists intersect. If the two linked lists have no intersection at all, return null. For example, the following two linked lists begin to intersect at node c1: The test cases are generated such that there are no cycles anywhere in the entire linked structure. Note that the linked lists must retain their original structure after the function returns. Custom Judge: The inputs to the judge are given as follows (your program is not given these inputs): intersectVal - The value of the node where the intersection occurs. This is 0 if there is no intersected node. listA - The first linked list. listB - The second linked list. skipA - The number of nodes to skip ahead in listA (starting from the head) to get to the intersected node. skipB - The number of nodes to skip ahead in listB (starting from the

Baseline thinking

Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.

Pattern signal: Hash Map · Linked List · Two Pointers

Example 1

8
[4,1,8,4,5]
[5,6,1,8,4,5]
2
3

Example 2

2
[1,9,1,2,4]
[3,2,4]
3
1

Example 3

0
[2,6,4]
[1,5]
3
2

Related Problems

  • Minimum Index Sum of Two Lists (minimum-index-sum-of-two-lists)
Step 02

Core Insight

What unlocks the optimal approach

  • No official hints in dataset. Start from constraints and look for a monotonic or reusable state.
Interview move: turn each hint into an invariant you can check after every iteration/recursion step.
Step 03

Algorithm Walkthrough

Iteration Checklist

  1. Define state (indices, window, stack, map, DP cell, or recursion frame).
  2. Apply one transition step and update the invariant.
  3. Record answer candidate when condition is met.
  4. Continue until all input is consumed.
Use the first example testcase as your mental trace to verify each transition.
Step 04

Edge Cases

Minimum Input
Single element / shortest valid input
Validate boundary behavior before entering the main loop or recursion.
Duplicates & Repeats
Repeated values / repeated states
Decide whether duplicates should be merged, skipped, or counted explicitly.
Extreme Constraints
Upper-end input sizes
Re-check complexity target against constraints to avoid time-limit issues.
Invalid / Corner Shape
Empty collections, zeros, or disconnected structures
Handle special-case structure before the core algorithm path.
Step 05

Full Annotated Code

Source-backed implementations are provided below for direct study and interview prep.

// Accepted solution for LeetCode #160: Intersection of Two Linked Lists
/**
 * Definition for singly-linked list.
 * public class ListNode {
 *     int val;
 *     ListNode next;
 *     ListNode(int x) {
 *         val = x;
 *         next = null;
 *     }
 * }
 */
public class Solution {
    public ListNode getIntersectionNode(ListNode headA, ListNode headB) {
        ListNode a = headA, b = headB;
        while (a != b) {
            a = a == null ? headB : a.next;
            b = b == null ? headA : b.next;
        }
        return a;
    }
}
Step 06

Interactive Study Demo

Use this to step through a reusable interview workflow for this problem.

Press Step or Run All to begin.
Step 07

Complexity Analysis

Time
O(n)
Space
O(1)

Approach Breakdown

COPY TO ARRAY
O(n) time
O(n) space

Copy all n nodes into an array (O(n) time and space), then use array indexing for random access. Operations like reversal or middle-finding become trivial with indices, but the O(n) extra space defeats the purpose of using a linked list.

IN-PLACE POINTERS
O(n) time
O(1) space

Most linked list operations traverse the list once (O(n)) and re-wire pointers in-place (O(1) extra space). The brute force often copies nodes to an array to enable random access, costing O(n) space. In-place pointer manipulation eliminates that.

Shortcut: Traverse once + re-wire pointers → O(n) time, O(1) space. Dummy head nodes simplify edge cases.
Coach Notes

Common Mistakes

Review these before coding to avoid predictable interview regressions.

Mutating counts without cleanup

Wrong move: Zero-count keys stay in map and break distinct/count constraints.

Usually fails on: Window/map size checks are consistently off by one.

Fix: Delete keys when count reaches zero.

Losing head/tail while rewiring

Wrong move: Pointer updates overwrite references before they are saved.

Usually fails on: List becomes disconnected mid-operation.

Fix: Store next pointers first and use a dummy head for safer joins.

Moving both pointers on every comparison

Wrong move: Advancing both pointers shrinks the search space too aggressively and skips candidates.

Usually fails on: A valid pair can be skipped when only one side should move.

Fix: Move exactly one pointer per decision branch based on invariant.