Mutating counts without cleanup
Wrong move: Zero-count keys stay in map and break distinct/count constraints.
Usually fails on: Window/map size checks are consistently off by one.
Fix: Delete keys when count reaches zero.
Build confidence with an intuition-first walkthrough focused on hash map fundamentals.
Given the heads of two singly linked-lists headA and headB, return the node at which the two lists intersect. If the two linked lists have no intersection at all, return null.
For example, the following two linked lists begin to intersect at node c1:
The test cases are generated such that there are no cycles anywhere in the entire linked structure.
Note that the linked lists must retain their original structure after the function returns.
Custom Judge:
The inputs to the judge are given as follows (your program is not given these inputs):
intersectVal - The value of the node where the intersection occurs. This is 0 if there is no intersected node.listA - The first linked list.listB - The second linked list.skipA - The number of nodes to skip ahead in listA (starting from the head) to get to the intersected node.skipB - The number of nodes to skip ahead in listB (starting from the head) to get to the intersected node.The judge will then create the linked structure based on these inputs and pass the two heads, headA and headB to your program. If you correctly return the intersected node, then your solution will be accepted.
Example 1:
Input: intersectVal = 8, listA = [4,1,8,4,5], listB = [5,6,1,8,4,5], skipA = 2, skipB = 3 Output: Intersected at '8' Explanation: The intersected node's value is 8 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [4,1,8,4,5]. From the head of B, it reads as [5,6,1,8,4,5]. There are 2 nodes before the intersected node in A; There are 3 nodes before the intersected node in B. - Note that the intersected node's value is not 1 because the nodes with value 1 in A and B (2nd node in A and 3rd node in B) are different node references. In other words, they point to two different locations in memory, while the nodes with value 8 in A and B (3rd node in A and 4th node in B) point to the same location in memory.
Example 2:
Input: intersectVal = 2, listA = [1,9,1,2,4], listB = [3,2,4], skipA = 3, skipB = 1 Output: Intersected at '2' Explanation: The intersected node's value is 2 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [1,9,1,2,4]. From the head of B, it reads as [3,2,4]. There are 3 nodes before the intersected node in A; There are 1 node before the intersected node in B.
Example 3:
Input: intersectVal = 0, listA = [2,6,4], listB = [1,5], skipA = 3, skipB = 2 Output: No intersection Explanation: From the head of A, it reads as [2,6,4]. From the head of B, it reads as [1,5]. Since the two lists do not intersect, intersectVal must be 0, while skipA and skipB can be arbitrary values. Explanation: The two lists do not intersect, so return null.
Constraints:
listA is in the m.listB is in the n.1 <= m, n <= 3 * 1041 <= Node.val <= 1050 <= skipA <= m0 <= skipB <= nintersectVal is 0 if listA and listB do not intersect.intersectVal == listA[skipA] == listB[skipB] if listA and listB intersect.O(m + n) time and use only O(1) memory?Problem summary: Given the heads of two singly linked-lists headA and headB, return the node at which the two lists intersect. If the two linked lists have no intersection at all, return null. For example, the following two linked lists begin to intersect at node c1: The test cases are generated such that there are no cycles anywhere in the entire linked structure. Note that the linked lists must retain their original structure after the function returns. Custom Judge: The inputs to the judge are given as follows (your program is not given these inputs): intersectVal - The value of the node where the intersection occurs. This is 0 if there is no intersected node. listA - The first linked list. listB - The second linked list. skipA - The number of nodes to skip ahead in listA (starting from the head) to get to the intersected node. skipB - The number of nodes to skip ahead in listB (starting from the
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Hash Map · Linked List · Two Pointers
8 [4,1,8,4,5] [5,6,1,8,4,5] 2 3
2 [1,9,1,2,4] [3,2,4] 3 1
0 [2,6,4] [1,5] 3 2
minimum-index-sum-of-two-lists)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #160: Intersection of Two Linked Lists
/**
* Definition for singly-linked list.
* public class ListNode {
* int val;
* ListNode next;
* ListNode(int x) {
* val = x;
* next = null;
* }
* }
*/
public class Solution {
public ListNode getIntersectionNode(ListNode headA, ListNode headB) {
ListNode a = headA, b = headB;
while (a != b) {
a = a == null ? headB : a.next;
b = b == null ? headA : b.next;
}
return a;
}
}
// Accepted solution for LeetCode #160: Intersection of Two Linked Lists
/**
* Definition for singly-linked list.
* type ListNode struct {
* Val int
* Next *ListNode
* }
*/
func getIntersectionNode(headA, headB *ListNode) *ListNode {
a, b := headA, headB
for a != b {
if a == nil {
a = headB
} else {
a = a.Next
}
if b == nil {
b = headA
} else {
b = b.Next
}
}
return a
}
# Accepted solution for LeetCode #160: Intersection of Two Linked Lists
# Definition for singly-linked list.
# class ListNode:
# def __init__(self, x):
# self.val = x
# self.next = None
class Solution:
def getIntersectionNode(self, headA: ListNode, headB: ListNode) -> ListNode:
a, b = headA, headB
while a != b:
a = a.next if a else headB
b = b.next if b else headA
return a
// Accepted solution for LeetCode #160: Intersection of Two Linked Lists
// Rust example auto-generated from java reference.
// Replace the signature and local types with the exact LeetCode harness for this problem.
impl Solution {
pub fn rust_example() {
// Port the logic from the reference block below.
}
}
// Reference (java):
// // Accepted solution for LeetCode #160: Intersection of Two Linked Lists
// /**
// * Definition for singly-linked list.
// * public class ListNode {
// * int val;
// * ListNode next;
// * ListNode(int x) {
// * val = x;
// * next = null;
// * }
// * }
// */
// public class Solution {
// public ListNode getIntersectionNode(ListNode headA, ListNode headB) {
// ListNode a = headA, b = headB;
// while (a != b) {
// a = a == null ? headB : a.next;
// b = b == null ? headA : b.next;
// }
// return a;
// }
// }
// Accepted solution for LeetCode #160: Intersection of Two Linked Lists
/**
* Definition for singly-linked list.
* class ListNode {
* val: number
* next: ListNode | null
* constructor(val?: number, next?: ListNode | null) {
* this.val = (val===undefined ? 0 : val)
* this.next = (next===undefined ? null : next)
* }
* }
*/
function getIntersectionNode(headA: ListNode | null, headB: ListNode | null): ListNode | null {
let [a, b] = [headA, headB];
while (a !== b) {
a = a ? a.next : headB;
b = b ? b.next : headA;
}
return a;
}
Use this to step through a reusable interview workflow for this problem.
Copy all n nodes into an array (O(n) time and space), then use array indexing for random access. Operations like reversal or middle-finding become trivial with indices, but the O(n) extra space defeats the purpose of using a linked list.
Most linked list operations traverse the list once (O(n)) and re-wire pointers in-place (O(1) extra space). The brute force often copies nodes to an array to enable random access, costing O(n) space. In-place pointer manipulation eliminates that.
Review these before coding to avoid predictable interview regressions.
Wrong move: Zero-count keys stay in map and break distinct/count constraints.
Usually fails on: Window/map size checks are consistently off by one.
Fix: Delete keys when count reaches zero.
Wrong move: Pointer updates overwrite references before they are saved.
Usually fails on: List becomes disconnected mid-operation.
Fix: Store next pointers first and use a dummy head for safer joins.
Wrong move: Advancing both pointers shrinks the search space too aggressively and skips candidates.
Usually fails on: A valid pair can be skipped when only one side should move.
Fix: Move exactly one pointer per decision branch based on invariant.