Forgetting null/base-case handling
Wrong move: Recursive traversal assumes children always exist.
Usually fails on: Leaf nodes throw errors or create wrong depth/path values.
Fix: Handle null/base cases before recursive transitions.
Move from brute-force thinking to an efficient approach using tree strategy.
A binary tree is named Even-Odd if it meets the following conditions:
0, its children are at level index 1, their children are at level index 2, etc.Given the root of a binary tree, return true if the binary tree is Even-Odd, otherwise return false.
Example 1:
Input: root = [1,10,4,3,null,7,9,12,8,6,null,null,2] Output: true Explanation: The node values on each level are: Level 0: [1] Level 1: [10,4] Level 2: [3,7,9] Level 3: [12,8,6,2] Since levels 0 and 2 are all odd and increasing and levels 1 and 3 are all even and decreasing, the tree is Even-Odd.
Example 2:
Input: root = [5,4,2,3,3,7] Output: false Explanation: The node values on each level are: Level 0: [5] Level 1: [4,2] Level 2: [3,3,7] Node values in level 2 must be in strictly increasing order, so the tree is not Even-Odd.
Example 3:
Input: root = [5,9,1,3,5,7] Output: false Explanation: Node values in the level 1 should be even integers.
Constraints:
[1, 105].1 <= Node.val <= 106Problem summary: A binary tree is named Even-Odd if it meets the following conditions: The root of the binary tree is at level index 0, its children are at level index 1, their children are at level index 2, etc. For every even-indexed level, all nodes at the level have odd integer values in strictly increasing order (from left to right). For every odd-indexed level, all nodes at the level have even integer values in strictly decreasing order (from left to right). Given the root of a binary tree, return true if the binary tree is Even-Odd, otherwise return false.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Tree
[1,10,4,3,null,7,9,12,8,6,null,null,2]
[5,4,2,3,3,7]
[5,9,1,3,5,7]
Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #1609: Even Odd Tree
/**
* Definition for a binary tree node.
* public class TreeNode {
* int val;
* TreeNode left;
* TreeNode right;
* TreeNode() {}
* TreeNode(int val) { this.val = val; }
* TreeNode(int val, TreeNode left, TreeNode right) {
* this.val = val;
* this.left = left;
* this.right = right;
* }
* }
*/
class Solution {
public boolean isEvenOddTree(TreeNode root) {
boolean even = true;
Deque<TreeNode> q = new ArrayDeque<>();
q.offer(root);
while (!q.isEmpty()) {
int prev = even ? 0 : 1000001;
for (int n = q.size(); n > 0; --n) {
root = q.pollFirst();
if (even && (root.val % 2 == 0 || prev >= root.val)) {
return false;
}
if (!even && (root.val % 2 == 1 || prev <= root.val)) {
return false;
}
prev = root.val;
if (root.left != null) {
q.offer(root.left);
}
if (root.right != null) {
q.offer(root.right);
}
}
even = !even;
}
return true;
}
}
// Accepted solution for LeetCode #1609: Even Odd Tree
/**
* Definition for a binary tree node.
* type TreeNode struct {
* Val int
* Left *TreeNode
* Right *TreeNode
* }
*/
func isEvenOddTree(root *TreeNode) bool {
even := true
q := []*TreeNode{root}
for len(q) > 0 {
var prev int = 1e7
if even {
prev = 0
}
for n := len(q); n > 0; n-- {
root = q[0]
q = q[1:]
if even && (root.Val%2 == 0 || prev >= root.Val) {
return false
}
if !even && (root.Val%2 == 1 || prev <= root.Val) {
return false
}
prev = root.Val
if root.Left != nil {
q = append(q, root.Left)
}
if root.Right != nil {
q = append(q, root.Right)
}
}
even = !even
}
return true
}
# Accepted solution for LeetCode #1609: Even Odd Tree
# Definition for a binary tree node.
# class TreeNode:
# def __init__(self, val=0, left=None, right=None):
# self.val = val
# self.left = left
# self.right = right
class Solution:
def isEvenOddTree(self, root: Optional[TreeNode]) -> bool:
even = 1
q = deque([root])
while q:
prev = 0 if even else inf
for _ in range(len(q)):
root = q.popleft()
if even and (root.val % 2 == 0 or prev >= root.val):
return False
if not even and (root.val % 2 == 1 or prev <= root.val):
return False
prev = root.val
if root.left:
q.append(root.left)
if root.right:
q.append(root.right)
even ^= 1
return True
// Accepted solution for LeetCode #1609: Even Odd Tree
struct Solution;
use rustgym_util::*;
use std::collections::VecDeque;
impl Solution {
fn is_even_odd_tree(root: TreeLink) -> bool {
let mut queue: VecDeque<TreeLink> = VecDeque::new();
let mut level = 0;
queue.push_back(root);
while !queue.is_empty() {
let n = queue.len();
let mut nodes = vec![];
for _ in 0..n {
if let Some(node) = queue.pop_front().unwrap() {
let mut node = node.borrow_mut();
nodes.push(node.val);
queue.push_back(node.left.take());
queue.push_back(node.right.take());
}
}
if nodes.iter().any(|&x| x % 2 == level % 2) {
return false;
}
if nodes
.windows(2)
.any(|w| (level % 2 == 0 && w[0] >= w[1]) || (level % 2 == 1 && w[0] <= w[1]))
{
return false;
}
level += 1;
}
true
}
}
#[test]
fn test() {
let root = tree!(
1,
tree!(10, tree!(3, tree!(12), tree!(8)), None),
tree!(4, tree!(7, tree!(6), None), tree!(9, None, tree!(2)))
);
let res = true;
assert_eq!(Solution::is_even_odd_tree(root), res);
let root = tree!(5, tree!(9, tree!(3), tree!(5)), tree!(1, tree!(7), None));
let res = false;
assert_eq!(Solution::is_even_odd_tree(root), res);
let root = tree!(5, tree!(4, tree!(3), tree!(3)), tree!(2, tree!(7), None));
let res = false;
assert_eq!(Solution::is_even_odd_tree(root), res);
}
// Accepted solution for LeetCode #1609: Even Odd Tree
// Auto-generated TypeScript example from java.
function exampleSolution(): void {
}
// Reference (java):
// // Accepted solution for LeetCode #1609: Even Odd Tree
// /**
// * Definition for a binary tree node.
// * public class TreeNode {
// * int val;
// * TreeNode left;
// * TreeNode right;
// * TreeNode() {}
// * TreeNode(int val) { this.val = val; }
// * TreeNode(int val, TreeNode left, TreeNode right) {
// * this.val = val;
// * this.left = left;
// * this.right = right;
// * }
// * }
// */
// class Solution {
// public boolean isEvenOddTree(TreeNode root) {
// boolean even = true;
// Deque<TreeNode> q = new ArrayDeque<>();
// q.offer(root);
// while (!q.isEmpty()) {
// int prev = even ? 0 : 1000001;
// for (int n = q.size(); n > 0; --n) {
// root = q.pollFirst();
// if (even && (root.val % 2 == 0 || prev >= root.val)) {
// return false;
// }
// if (!even && (root.val % 2 == 1 || prev <= root.val)) {
// return false;
// }
// prev = root.val;
// if (root.left != null) {
// q.offer(root.left);
// }
// if (root.right != null) {
// q.offer(root.right);
// }
// }
// even = !even;
// }
// return true;
// }
// }
Use this to step through a reusable interview workflow for this problem.
BFS with a queue visits every node exactly once — O(n) time. The queue may hold an entire level of the tree, which for a complete binary tree is up to n/2 nodes = O(n) space. This is optimal in time but costly in space for wide trees.
Every node is visited exactly once, giving O(n) time. Space depends on tree shape: O(h) for recursive DFS (stack depth = height h), or O(w) for BFS (queue width = widest level). For balanced trees h = log n; for skewed trees h = n.
Review these before coding to avoid predictable interview regressions.
Wrong move: Recursive traversal assumes children always exist.
Usually fails on: Leaf nodes throw errors or create wrong depth/path values.
Fix: Handle null/base cases before recursive transitions.