Mutating counts without cleanup
Wrong move: Zero-count keys stay in map and break distinct/count constraints.
Usually fails on: Window/map size checks are consistently off by one.
Fix: Delete keys when count reaches zero.
Move from brute-force thinking to an efficient approach using hash map strategy.
Design a number container system that can do the following:
Implement the NumberContainers class:
NumberContainers() Initializes the number container system.void change(int index, int number) Fills the container at index with the number. If there is already a number at that index, replace it.int find(int number) Returns the smallest index for the given number, or -1 if there is no index that is filled by number in the system.Example 1:
Input ["NumberContainers", "find", "change", "change", "change", "change", "find", "change", "find"] [[], [10], [2, 10], [1, 10], [3, 10], [5, 10], [10], [1, 20], [10]] Output [null, -1, null, null, null, null, 1, null, 2] Explanation NumberContainers nc = new NumberContainers(); nc.find(10); // There is no index that is filled with number 10. Therefore, we return -1. nc.change(2, 10); // Your container at index 2 will be filled with number 10. nc.change(1, 10); // Your container at index 1 will be filled with number 10. nc.change(3, 10); // Your container at index 3 will be filled with number 10. nc.change(5, 10); // Your container at index 5 will be filled with number 10. nc.find(10); // Number 10 is at the indices 1, 2, 3, and 5. Since the smallest index that is filled with 10 is 1, we return 1. nc.change(1, 20); // Your container at index 1 will be filled with number 20. Note that index 1 was filled with 10 and then replaced with 20. nc.find(10); // Number 10 is at the indices 2, 3, and 5. The smallest index that is filled with 10 is 2. Therefore, we return 2.
Constraints:
1 <= index, number <= 109105 calls will be made in total to change and find.Problem summary: Design a number container system that can do the following: Insert or Replace a number at the given index in the system. Return the smallest index for the given number in the system. Implement the NumberContainers class: NumberContainers() Initializes the number container system. void change(int index, int number) Fills the container at index with the number. If there is already a number at that index, replace it. int find(int number) Returns the smallest index for the given number, or -1 if there is no index that is filled by number in the system.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Hash Map · Design · Segment Tree
["NumberContainers","find","change","change","change","change","find","change","find"] [[],[10],[2,10],[1,10],[3,10],[5,10],[10],[1,20],[10]]
seat-reservation-manager)design-a-food-rating-system)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #2349: Design a Number Container System
class NumberContainers {
private Map<Integer, Integer> d = new HashMap<>();
private Map<Integer, TreeSet<Integer>> g = new HashMap<>();
public NumberContainers() {
}
public void change(int index, int number) {
if (d.containsKey(index)) {
int oldNumber = d.get(index);
g.get(oldNumber).remove(index);
}
d.put(index, number);
g.computeIfAbsent(number, k -> new TreeSet<>()).add(index);
}
public int find(int number) {
var ids = g.get(number);
return ids == null || ids.isEmpty() ? -1 : ids.first();
}
}
/**
* Your NumberContainers object will be instantiated and called as such:
* NumberContainers obj = new NumberContainers();
* obj.change(index,number);
* int param_2 = obj.find(number);
*/
// Accepted solution for LeetCode #2349: Design a Number Container System
type NumberContainers struct {
d map[int]int
g map[int]*redblacktree.Tree
}
func Constructor() NumberContainers {
return NumberContainers{map[int]int{}, map[int]*redblacktree.Tree{}}
}
func (this *NumberContainers) Change(index int, number int) {
if oldNumber, ok := this.d[index]; ok {
this.g[oldNumber].Remove(index)
}
this.d[index] = number
if _, ok := this.g[number]; !ok {
this.g[number] = redblacktree.NewWithIntComparator()
}
this.g[number].Put(index, nil)
}
func (this *NumberContainers) Find(number int) int {
if ids, ok := this.g[number]; ok && ids.Size() > 0 {
return ids.Left().Key.(int)
}
return -1
}
/**
* Your NumberContainers object will be instantiated and called as such:
* obj := Constructor();
* obj.Change(index,number);
* param_2 := obj.Find(number);
*/
# Accepted solution for LeetCode #2349: Design a Number Container System
class NumberContainers:
def __init__(self):
self.d = {}
self.g = defaultdict(SortedSet)
def change(self, index: int, number: int) -> None:
if index in self.d:
old_number = self.d[index]
self.g[old_number].remove(index)
self.d[index] = number
self.g[number].add(index)
def find(self, number: int) -> int:
ids = self.g[number]
return ids[0] if ids else -1
# Your NumberContainers object will be instantiated and called as such:
# obj = NumberContainers()
# obj.change(index,number)
# param_2 = obj.find(number)
// Accepted solution for LeetCode #2349: Design a Number Container System
use std::collections::{BTreeSet, HashMap};
struct NumberContainers {
d: HashMap<i32, i32>,
g: HashMap<i32, BTreeSet<i32>>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl NumberContainers {
fn new() -> Self {
Self {
d: HashMap::new(),
g: HashMap::new(),
}
}
fn change(&mut self, index: i32, number: i32) {
if let Some(&old_number) = self.d.get(&index) {
if let Some(set) = self.g.get_mut(&old_number) {
set.remove(&index);
}
}
self.d.insert(index, number);
self.g
.entry(number)
.or_insert_with(BTreeSet::new)
.insert(index);
}
fn find(&self, number: i32) -> i32 {
match self.g.get(&number) {
Some(set) if !set.is_empty() => *set.iter().next().unwrap(),
_ => -1,
}
}
}
// Accepted solution for LeetCode #2349: Design a Number Container System
class NumberContainers {
private d = new Map<number, number>();
private g = new Map<number, TreeSet<number>>();
constructor() {}
change(index: number, number: number): void {
if (this.d.has(index)) {
const oldNumber = this.d.get(index)!;
this.g.get(oldNumber)!.delete(index);
if (!this.g.get(oldNumber)!.size()) {
this.g.delete(oldNumber);
}
}
this.d.set(index, number);
if (!this.g.has(number)) {
this.g.set(number, new TreeSet());
}
this.g.get(number)!.add(index);
}
find(number: number): number {
return this.g.has(number) ? this.g.get(number)!.first()! : -1;
}
}
type Compare<T> = (lhs: T, rhs: T) => number;
class RBTreeNode<T = number> {
data: T;
count: number;
left: RBTreeNode<T> | null;
right: RBTreeNode<T> | null;
parent: RBTreeNode<T> | null;
color: number;
constructor(data: T) {
this.data = data;
this.left = this.right = this.parent = null;
this.color = 0;
this.count = 1;
}
sibling(): RBTreeNode<T> | null {
if (!this.parent) return null; // sibling null if no parent
return this.isOnLeft() ? this.parent.right : this.parent.left;
}
isOnLeft(): boolean {
return this === this.parent!.left;
}
hasRedChild(): boolean {
return (
Boolean(this.left && this.left.color === 0) ||
Boolean(this.right && this.right.color === 0)
);
}
}
class RBTree<T> {
root: RBTreeNode<T> | null;
lt: (l: T, r: T) => boolean;
constructor(compare: Compare<T> = (l: T, r: T) => (l < r ? -1 : l > r ? 1 : 0)) {
this.root = null;
this.lt = (l: T, r: T) => compare(l, r) < 0;
}
rotateLeft(pt: RBTreeNode<T>): void {
const right = pt.right!;
pt.right = right.left;
if (pt.right) pt.right.parent = pt;
right.parent = pt.parent;
if (!pt.parent) this.root = right;
else if (pt === pt.parent.left) pt.parent.left = right;
else pt.parent.right = right;
right.left = pt;
pt.parent = right;
}
rotateRight(pt: RBTreeNode<T>): void {
const left = pt.left!;
pt.left = left.right;
if (pt.left) pt.left.parent = pt;
left.parent = pt.parent;
if (!pt.parent) this.root = left;
else if (pt === pt.parent.left) pt.parent.left = left;
else pt.parent.right = left;
left.right = pt;
pt.parent = left;
}
swapColor(p1: RBTreeNode<T>, p2: RBTreeNode<T>): void {
const tmp = p1.color;
p1.color = p2.color;
p2.color = tmp;
}
swapData(p1: RBTreeNode<T>, p2: RBTreeNode<T>): void {
const tmp = p1.data;
p1.data = p2.data;
p2.data = tmp;
}
fixAfterInsert(pt: RBTreeNode<T>): void {
let parent = null;
let grandParent = null;
while (pt !== this.root && pt.color !== 1 && pt.parent?.color === 0) {
parent = pt.parent;
grandParent = pt.parent.parent;
/* Case : A
Parent of pt is left child of Grand-parent of pt */
if (parent === grandParent?.left) {
const uncle = grandParent.right;
/* Case : 1
The uncle of pt is also red
Only Recoloring required */
if (uncle && uncle.color === 0) {
grandParent.color = 0;
parent.color = 1;
uncle.color = 1;
pt = grandParent;
} else {
/* Case : 2
pt is right child of its parent
Left-rotation required */
if (pt === parent.right) {
this.rotateLeft(parent);
pt = parent;
parent = pt.parent;
}
/* Case : 3
pt is left child of its parent
Right-rotation required */
this.rotateRight(grandParent);
this.swapColor(parent!, grandParent);
pt = parent!;
}
} else {
/* Case : B
Parent of pt is right child of Grand-parent of pt */
const uncle = grandParent!.left;
/* Case : 1
The uncle of pt is also red
Only Recoloring required */
if (uncle != null && uncle.color === 0) {
grandParent!.color = 0;
parent.color = 1;
uncle.color = 1;
pt = grandParent!;
} else {
/* Case : 2
pt is left child of its parent
Right-rotation required */
if (pt === parent.left) {
this.rotateRight(parent);
pt = parent;
parent = pt.parent;
}
/* Case : 3
pt is right child of its parent
Left-rotation required */
this.rotateLeft(grandParent!);
this.swapColor(parent!, grandParent!);
pt = parent!;
}
}
}
this.root!.color = 1;
}
delete(val: T): boolean {
const node = this.find(val);
if (!node) return false;
node.count--;
if (!node.count) this.deleteNode(node);
return true;
}
deleteAll(val: T): boolean {
const node = this.find(val);
if (!node) return false;
this.deleteNode(node);
return true;
}
deleteNode(v: RBTreeNode<T>): void {
const u = BSTreplace(v);
// True when u and v are both black
const uvBlack = (u === null || u.color === 1) && v.color === 1;
const parent = v.parent!;
if (!u) {
// u is null therefore v is leaf
if (v === this.root) this.root = null;
// v is root, making root null
else {
if (uvBlack) {
// u and v both black
// v is leaf, fix double black at v
this.fixDoubleBlack(v);
} else {
// u or v is red
if (v.sibling()) {
// sibling is not null, make it red"
v.sibling()!.color = 0;
}
}
// delete v from the tree
if (v.isOnLeft()) parent.left = null;
else parent.right = null;
}
return;
}
if (!v.left || !v.right) {
// v has 1 child
if (v === this.root) {
// v is root, assign the value of u to v, and delete u
v.data = u.data;
v.left = v.right = null;
} else {
// Detach v from tree and move u up
if (v.isOnLeft()) parent.left = u;
else parent.right = u;
u.parent = parent;
if (uvBlack) this.fixDoubleBlack(u);
// u and v both black, fix double black at u
else u.color = 1; // u or v red, color u black
}
return;
}
// v has 2 children, swap data with successor and recurse
this.swapData(u, v);
this.deleteNode(u);
// find node that replaces a deleted node in BST
function BSTreplace(x: RBTreeNode<T>): RBTreeNode<T> | null {
// when node have 2 children
if (x.left && x.right) return successor(x.right);
// when leaf
if (!x.left && !x.right) return null;
// when single child
return x.left ?? x.right;
}
// find node that do not have a left child
// in the subtree of the given node
function successor(x: RBTreeNode<T>): RBTreeNode<T> {
let temp = x;
while (temp.left) temp = temp.left;
return temp;
}
}
fixDoubleBlack(x: RBTreeNode<T>): void {
if (x === this.root) return; // Reached root
const sibling = x.sibling();
const parent = x.parent!;
if (!sibling) {
// No sibiling, double black pushed up
this.fixDoubleBlack(parent);
} else {
if (sibling.color === 0) {
// Sibling red
parent.color = 0;
sibling.color = 1;
if (sibling.isOnLeft()) this.rotateRight(parent);
// left case
else this.rotateLeft(parent); // right case
this.fixDoubleBlack(x);
} else {
// Sibling black
if (sibling.hasRedChild()) {
// at least 1 red children
if (sibling.left && sibling.left.color === 0) {
if (sibling.isOnLeft()) {
// left left
sibling.left.color = sibling.color;
sibling.color = parent.color;
this.rotateRight(parent);
} else {
// right left
sibling.left.color = parent.color;
this.rotateRight(sibling);
this.rotateLeft(parent);
}
} else {
if (sibling.isOnLeft()) {
// left right
sibling.right!.color = parent.color;
this.rotateLeft(sibling);
this.rotateRight(parent);
} else {
// right right
sibling.right!.color = sibling.color;
sibling.color = parent.color;
this.rotateLeft(parent);
}
}
parent.color = 1;
} else {
// 2 black children
sibling.color = 0;
if (parent.color === 1) this.fixDoubleBlack(parent);
else parent.color = 1;
}
}
}
}
insert(data: T): boolean {
// search for a position to insert
let parent = this.root;
while (parent) {
if (this.lt(data, parent.data)) {
if (!parent.left) break;
else parent = parent.left;
} else if (this.lt(parent.data, data)) {
if (!parent.right) break;
else parent = parent.right;
} else break;
}
// insert node into parent
const node = new RBTreeNode(data);
if (!parent) this.root = node;
else if (this.lt(node.data, parent.data)) parent.left = node;
else if (this.lt(parent.data, node.data)) parent.right = node;
else {
parent.count++;
return false;
}
node.parent = parent;
this.fixAfterInsert(node);
return true;
}
find(data: T): RBTreeNode<T> | null {
let p = this.root;
while (p) {
if (this.lt(data, p.data)) {
p = p.left;
} else if (this.lt(p.data, data)) {
p = p.right;
} else break;
}
return p ?? null;
}
*inOrder(root: RBTreeNode<T> = this.root!): Generator<T, undefined, void> {
if (!root) return;
for (const v of this.inOrder(root.left!)) yield v;
yield root.data;
for (const v of this.inOrder(root.right!)) yield v;
}
*reverseInOrder(root: RBTreeNode<T> = this.root!): Generator<T, undefined, void> {
if (!root) return;
for (const v of this.reverseInOrder(root.right!)) yield v;
yield root.data;
for (const v of this.reverseInOrder(root.left!)) yield v;
}
}
class TreeSet<T = number> {
_size: number;
tree: RBTree<T>;
compare: Compare<T>;
constructor(
collection: T[] | Compare<T> = [],
compare: Compare<T> = (l: T, r: T) => (l < r ? -1 : l > r ? 1 : 0),
) {
if (typeof collection === 'function') {
compare = collection;
collection = [];
}
this._size = 0;
this.compare = compare;
this.tree = new RBTree(compare);
for (const val of collection) this.add(val);
}
size(): number {
return this._size;
}
has(val: T): boolean {
return !!this.tree.find(val);
}
add(val: T): boolean {
const successful = this.tree.insert(val);
this._size += successful ? 1 : 0;
return successful;
}
delete(val: T): boolean {
const deleted = this.tree.deleteAll(val);
this._size -= deleted ? 1 : 0;
return deleted;
}
ceil(val: T): T | undefined {
let p = this.tree.root;
let higher = null;
while (p) {
if (this.compare(p.data, val) >= 0) {
higher = p;
p = p.left;
} else {
p = p.right;
}
}
return higher?.data;
}
floor(val: T): T | undefined {
let p = this.tree.root;
let lower = null;
while (p) {
if (this.compare(val, p.data) >= 0) {
lower = p;
p = p.right;
} else {
p = p.left;
}
}
return lower?.data;
}
higher(val: T): T | undefined {
let p = this.tree.root;
let higher = null;
while (p) {
if (this.compare(val, p.data) < 0) {
higher = p;
p = p.left;
} else {
p = p.right;
}
}
return higher?.data;
}
lower(val: T): T | undefined {
let p = this.tree.root;
let lower = null;
while (p) {
if (this.compare(p.data, val) < 0) {
lower = p;
p = p.right;
} else {
p = p.left;
}
}
return lower?.data;
}
first(): T | undefined {
return this.tree.inOrder().next().value;
}
last(): T | undefined {
return this.tree.reverseInOrder().next().value;
}
shift(): T | undefined {
const first = this.first();
if (first === undefined) return undefined;
this.delete(first);
return first;
}
pop(): T | undefined {
const last = this.last();
if (last === undefined) return undefined;
this.delete(last);
return last;
}
*[Symbol.iterator](): Generator<T, void, void> {
for (const val of this.values()) yield val;
}
*keys(): Generator<T, void, void> {
for (const val of this.values()) yield val;
}
*values(): Generator<T, undefined, void> {
for (const val of this.tree.inOrder()) yield val;
return undefined;
}
/**
* Return a generator for reverse order traversing the set
*/
*rvalues(): Generator<T, undefined, void> {
for (const val of this.tree.reverseInOrder()) yield val;
return undefined;
}
}
/**
* Your NumberContainers object will be instantiated and called as such:
* var obj = new NumberContainers()
* obj.change(index,number)
* var param_2 = obj.find(number)
*/
Use this to step through a reusable interview workflow for this problem.
Use a simple list or array for storage. Each operation (get, put, remove) requires a linear scan to find the target element — O(n) per operation. Space is O(n) to store the data. The linear search makes this impractical for frequent operations.
Design problems target O(1) amortized per operation by combining data structures (hash map + doubly-linked list for LRU, stack + min-tracking for MinStack). Space is always at least O(n) to store the data. The challenge is achieving constant-time operations through clever structure composition.
Review these before coding to avoid predictable interview regressions.
Wrong move: Zero-count keys stay in map and break distinct/count constraints.
Usually fails on: Window/map size checks are consistently off by one.
Fix: Delete keys when count reaches zero.