Off-by-one on range boundaries
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Move from brute-force thinking to an efficient approach using array strategy.
Given a 2D matrix matrix, handle multiple queries of the following type:
matrix inside the rectangle defined by its upper left corner (row1, col1) and lower right corner (row2, col2).Implement the NumMatrix class:
NumMatrix(int[][] matrix) Initializes the object with the integer matrix matrix.int sumRegion(int row1, int col1, int row2, int col2) Returns the sum of the elements of matrix inside the rectangle defined by its upper left corner (row1, col1) and lower right corner (row2, col2).You must design an algorithm where sumRegion works on O(1) time complexity.
Example 1:
Input ["NumMatrix", "sumRegion", "sumRegion", "sumRegion"] [[[[3, 0, 1, 4, 2], [5, 6, 3, 2, 1], [1, 2, 0, 1, 5], [4, 1, 0, 1, 7], [1, 0, 3, 0, 5]]], [2, 1, 4, 3], [1, 1, 2, 2], [1, 2, 2, 4]] Output [null, 8, 11, 12] Explanation NumMatrix numMatrix = new NumMatrix([[3, 0, 1, 4, 2], [5, 6, 3, 2, 1], [1, 2, 0, 1, 5], [4, 1, 0, 1, 7], [1, 0, 3, 0, 5]]); numMatrix.sumRegion(2, 1, 4, 3); // return 8 (i.e sum of the red rectangle) numMatrix.sumRegion(1, 1, 2, 2); // return 11 (i.e sum of the green rectangle) numMatrix.sumRegion(1, 2, 2, 4); // return 12 (i.e sum of the blue rectangle)
Constraints:
m == matrix.lengthn == matrix[i].length1 <= m, n <= 200-104 <= matrix[i][j] <= 1040 <= row1 <= row2 < m0 <= col1 <= col2 < n104 calls will be made to sumRegion.Problem summary: Given a 2D matrix matrix, handle multiple queries of the following type: Calculate the sum of the elements of matrix inside the rectangle defined by its upper left corner (row1, col1) and lower right corner (row2, col2). Implement the NumMatrix class: NumMatrix(int[][] matrix) Initializes the object with the integer matrix matrix. int sumRegion(int row1, int col1, int row2, int col2) Returns the sum of the elements of matrix inside the rectangle defined by its upper left corner (row1, col1) and lower right corner (row2, col2). You must design an algorithm where sumRegion works on O(1) time complexity.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Array · Design
["NumMatrix","sumRegion","sumRegion","sumRegion"] [[[[3,0,1,4,2],[5,6,3,2,1],[1,2,0,1,5],[4,1,0,1,7],[1,0,3,0,5]]],[2,1,4,3],[1,1,2,2],[1,2,2,4]]
range-sum-query-immutable)range-sum-query-2d-mutable)find-the-grid-of-region-average)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #304: Range Sum Query 2D - Immutable
class NumMatrix {
private int[][] s;
public NumMatrix(int[][] matrix) {
int m = matrix.length, n = matrix[0].length;
s = new int[m + 1][n + 1];
for (int i = 0; i < m; ++i) {
for (int j = 0; j < n; ++j) {
s[i + 1][j + 1] = s[i + 1][j] + s[i][j + 1] - s[i][j] + matrix[i][j];
}
}
}
public int sumRegion(int row1, int col1, int row2, int col2) {
return s[row2 + 1][col2 + 1] - s[row2 + 1][col1] - s[row1][col2 + 1] + s[row1][col1];
}
}
/**
* Your NumMatrix object will be instantiated and called as such:
* NumMatrix obj = new NumMatrix(matrix);
* int param_1 = obj.sumRegion(row1,col1,row2,col2);
*/
// Accepted solution for LeetCode #304: Range Sum Query 2D - Immutable
type NumMatrix struct {
s [][]int
}
func Constructor(matrix [][]int) NumMatrix {
m, n := len(matrix), len(matrix[0])
s := make([][]int, m+1)
for i := range s {
s[i] = make([]int, n+1)
}
for i, row := range matrix {
for j, v := range row {
s[i+1][j+1] = s[i+1][j] + s[i][j+1] - s[i][j] + v
}
}
return NumMatrix{s}
}
func (this *NumMatrix) SumRegion(row1 int, col1 int, row2 int, col2 int) int {
return this.s[row2+1][col2+1] - this.s[row2+1][col1] - this.s[row1][col2+1] + this.s[row1][col1]
}
/**
* Your NumMatrix object will be instantiated and called as such:
* obj := Constructor(matrix);
* param_1 := obj.SumRegion(row1,col1,row2,col2);
*/
# Accepted solution for LeetCode #304: Range Sum Query 2D - Immutable
class NumMatrix:
def __init__(self, matrix: List[List[int]]):
m, n = len(matrix), len(matrix[0])
self.s = [[0] * (n + 1) for _ in range(m + 1)]
for i, row in enumerate(matrix):
for j, v in enumerate(row):
self.s[i + 1][j + 1] = (
self.s[i][j + 1] + self.s[i + 1][j] - self.s[i][j] + v
)
def sumRegion(self, row1: int, col1: int, row2: int, col2: int) -> int:
return (
self.s[row2 + 1][col2 + 1]
- self.s[row2 + 1][col1]
- self.s[row1][col2 + 1]
+ self.s[row1][col1]
)
# Your NumMatrix object will be instantiated and called as such:
# obj = NumMatrix(matrix)
# param_1 = obj.sumRegion(row1,col1,row2,col2)
// Accepted solution for LeetCode #304: Range Sum Query 2D - Immutable
/**
* Your NumMatrix object will be instantiated and called as such:
* let obj = NumMatrix::new(matrix);
* let ret_1: i32 = obj.sum_region(row1, col1, row2, col2);
*/
struct NumMatrix {
// Of size (N + 1) * (M + 1)
prefix_vec: Vec<Vec<i32>>,
n: usize,
m: usize,
is_initialized: bool,
ref_vec: Vec<Vec<i32>>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl NumMatrix {
fn new(matrix: Vec<Vec<i32>>) -> Self {
NumMatrix {
prefix_vec: vec![vec![0; matrix[0].len() + 1]; matrix.len() + 1],
n: matrix.len(),
m: matrix[0].len(),
is_initialized: false,
ref_vec: matrix,
}
}
fn sum_region(&mut self, row1: i32, col1: i32, row2: i32, col2: i32) -> i32 {
if !self.is_initialized {
self.initialize_prefix_vec();
}
// Since i32 will let `rustc` complain, just make it happy
let row1: usize = row1 as usize;
let col1: usize = col1 as usize;
let row2: usize = row2 as usize;
let col2: usize = col2 as usize;
// Return the value in O(1)
self.prefix_vec[row2 + 1][col2 + 1]
- self.prefix_vec[row2 + 1][col1]
- self.prefix_vec[row1][col2 + 1]
+ self.prefix_vec[row1][col1]
}
fn initialize_prefix_vec(&mut self) {
// Initialize the prefix sum vector
for i in 0..self.n {
for j in 0..self.m {
self.prefix_vec[i + 1][j + 1] =
self.prefix_vec[i][j + 1] + self.prefix_vec[i + 1][j] - self.prefix_vec[i][j]
+ self.ref_vec[i][j];
}
}
self.is_initialized = true;
}
}
// Accepted solution for LeetCode #304: Range Sum Query 2D - Immutable
class NumMatrix {
private s: number[][];
constructor(matrix: number[][]) {
const m = matrix.length;
const n = matrix[0].length;
this.s = new Array(m + 1).fill(0).map(() => new Array(n + 1).fill(0));
for (let i = 0; i < m; ++i) {
for (let j = 0; j < n; ++j) {
this.s[i + 1][j + 1] =
this.s[i + 1][j] + this.s[i][j + 1] - this.s[i][j] + matrix[i][j];
}
}
}
sumRegion(row1: number, col1: number, row2: number, col2: number): number {
return (
this.s[row2 + 1][col2 + 1] -
this.s[row2 + 1][col1] -
this.s[row1][col2 + 1] +
this.s[row1][col1]
);
}
}
/**
* Your NumMatrix object will be instantiated and called as such:
* var obj = new NumMatrix(matrix)
* var param_1 = obj.sumRegion(row1,col1,row2,col2)
*/
Use this to step through a reusable interview workflow for this problem.
Use a simple list or array for storage. Each operation (get, put, remove) requires a linear scan to find the target element — O(n) per operation. Space is O(n) to store the data. The linear search makes this impractical for frequent operations.
Design problems target O(1) amortized per operation by combining data structures (hash map + doubly-linked list for LRU, stack + min-tracking for MinStack). Space is always at least O(n) to store the data. The challenge is achieving constant-time operations through clever structure composition.
Review these before coding to avoid predictable interview regressions.
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.