Off-by-one on range boundaries
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Move from brute-force thinking to an efficient approach using array strategy.
You are given an array points where points[i] = [xi, yi] represents the coordinates of a point on an infinite plane.
Your task is to find the maximum area of a rectangle that:
Return the maximum area that you can obtain or -1 if no such rectangle is possible.
Example 1:
Input: points = [[1,1],[1,3],[3,1],[3,3]]
Output: 4
Explanation:
We can make a rectangle with these 4 points as corners and there is no other point that lies inside or on the border. Hence, the maximum possible area would be 4.
Example 2:
Input: points = [[1,1],[1,3],[3,1],[3,3],[2,2]]
Output: -1
Explanation:
There is only one rectangle possible is with points [1,1], [1,3], [3,1] and [3,3] but [2,2] will always lie inside it. Hence, returning -1.
Example 3:
Input: points = [[1,1],[1,3],[3,1],[3,3],[1,2],[3,2]]
Output: 2
Explanation:
The maximum area rectangle is formed by the points [1,3], [1,2], [3,2], [3,3], which has an area of 2. Additionally, the points [1,1], [1,2], [3,1], [3,2] also form a valid rectangle with the same area.
Constraints:
1 <= points.length <= 10points[i].length == 20 <= xi, yi <= 100Problem summary: You are given an array points where points[i] = [xi, yi] represents the coordinates of a point on an infinite plane. Your task is to find the maximum area of a rectangle that: Can be formed using four of these points as its corners. Does not contain any other point inside or on its border. Has its edges parallel to the axes. Return the maximum area that you can obtain or -1 if no such rectangle is possible.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Array · Math · Segment Tree
[[1,1],[1,3],[3,1],[3,3]]
[[1,1],[1,3],[3,1],[3,3],[2,2]]
[[1,1],[1,3],[3,1],[3,3],[1,2],[3,2]]
minimum-area-rectangle)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #3380: Maximum Area Rectangle With Point Constraints I
class Solution {
public int maxRectangleArea(int[][] points) {
int ans = -1;
for (int i = 0; i < points.length; ++i) {
int x1 = points[i][0], y1 = points[i][1];
for (int j = 0; j < i; ++j) {
int x2 = points[j][0], y2 = points[j][1];
int x3 = Math.min(x1, x2), y3 = Math.min(y1, y2);
int x4 = Math.max(x1, x2), y4 = Math.max(y1, y2);
if (check(points, x3, y3, x4, y4)) {
ans = Math.max(ans, (x4 - x3) * (y4 - y3));
}
}
}
return ans;
}
private boolean check(int[][] points, int x1, int y1, int x2, int y2) {
int cnt = 0;
for (var p : points) {
int x = p[0];
int y = p[1];
if (x < x1 || x > x2 || y < y1 || y > y2) {
continue;
}
if ((x == x1 || x == x2) && (y == y1 || y == y2)) {
cnt++;
continue;
}
return false;
}
return cnt == 4;
}
}
// Accepted solution for LeetCode #3380: Maximum Area Rectangle With Point Constraints I
func maxRectangleArea(points [][]int) int {
check := func(x1, y1, x2, y2 int) bool {
cnt := 0
for _, point := range points {
x, y := point[0], point[1]
if x < x1 || x > x2 || y < y1 || y > y2 {
continue
}
if (x == x1 || x == x2) && (y == y1 || y == y2) {
cnt++
continue
}
return false
}
return cnt == 4
}
ans := -1
for i := 0; i < len(points); i++ {
x1, y1 := points[i][0], points[i][1]
for j := 0; j < i; j++ {
x2, y2 := points[j][0], points[j][1]
x3, y3 := min(x1, x2), min(y1, y2)
x4, y4 := max(x1, x2), max(y1, y2)
if check(x3, y3, x4, y4) {
ans = max(ans, (x4-x3)*(y4-y3))
}
}
}
return ans
}
# Accepted solution for LeetCode #3380: Maximum Area Rectangle With Point Constraints I
class Solution:
def maxRectangleArea(self, points: List[List[int]]) -> int:
def check(x1: int, y1: int, x2: int, y2: int) -> bool:
cnt = 0
for x, y in points:
if x < x1 or x > x2 or y < y1 or y > y2:
continue
if (x == x1 or x == x2) and (y == y1 or y == y2):
cnt += 1
continue
return False
return cnt == 4
ans = -1
for i, (x1, y1) in enumerate(points):
for x2, y2 in points[:i]:
x3, y3 = min(x1, x2), min(y1, y2)
x4, y4 = max(x1, x2), max(y1, y2)
if check(x3, y3, x4, y4):
ans = max(ans, (x4 - x3) * (y4 - y3))
return ans
// Accepted solution for LeetCode #3380: Maximum Area Rectangle With Point Constraints I
// Rust example auto-generated from java reference.
// Replace the signature and local types with the exact LeetCode harness for this problem.
impl Solution {
pub fn rust_example() {
// Port the logic from the reference block below.
}
}
// Reference (java):
// // Accepted solution for LeetCode #3380: Maximum Area Rectangle With Point Constraints I
// class Solution {
// public int maxRectangleArea(int[][] points) {
// int ans = -1;
// for (int i = 0; i < points.length; ++i) {
// int x1 = points[i][0], y1 = points[i][1];
// for (int j = 0; j < i; ++j) {
// int x2 = points[j][0], y2 = points[j][1];
// int x3 = Math.min(x1, x2), y3 = Math.min(y1, y2);
// int x4 = Math.max(x1, x2), y4 = Math.max(y1, y2);
// if (check(points, x3, y3, x4, y4)) {
// ans = Math.max(ans, (x4 - x3) * (y4 - y3));
// }
// }
// }
// return ans;
// }
//
// private boolean check(int[][] points, int x1, int y1, int x2, int y2) {
// int cnt = 0;
// for (var p : points) {
// int x = p[0];
// int y = p[1];
// if (x < x1 || x > x2 || y < y1 || y > y2) {
// continue;
// }
// if ((x == x1 || x == x2) && (y == y1 || y == y2)) {
// cnt++;
// continue;
// }
// return false;
// }
// return cnt == 4;
// }
// }
// Accepted solution for LeetCode #3380: Maximum Area Rectangle With Point Constraints I
function maxRectangleArea(points: number[][]): number {
const check = (x1: number, y1: number, x2: number, y2: number): boolean => {
let cnt = 0;
for (const point of points) {
const [x, y] = point;
if (x < x1 || x > x2 || y < y1 || y > y2) {
continue;
}
if ((x === x1 || x === x2) && (y === y1 || y === y2)) {
cnt++;
continue;
}
return false;
}
return cnt === 4;
};
let ans = -1;
for (let i = 0; i < points.length; i++) {
const [x1, y1] = points[i];
for (let j = 0; j < i; j++) {
const [x2, y2] = points[j];
const [x3, y3] = [Math.min(x1, x2), Math.min(y1, y2)];
const [x4, y4] = [Math.max(x1, x2), Math.max(y1, y2)];
if (check(x3, y3, x4, y4)) {
ans = Math.max(ans, (x4 - x3) * (y4 - y3));
}
}
}
return ans;
}
Use this to step through a reusable interview workflow for this problem.
For each of q queries, scan the entire range to compute the aggregate (sum, min, max). Each range scan takes up to O(n) for a full-array query. With q queries: O(n × q) total. Point updates are O(1) but queries dominate.
Building the tree is O(n). Each query or update traverses O(log n) nodes (tree height). For q queries: O(n + q log n) total. Space is O(4n) ≈ O(n) for the tree array. Lazy propagation adds O(1) per node for deferred updates.
Review these before coding to avoid predictable interview regressions.
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Wrong move: Temporary multiplications exceed integer bounds.
Usually fails on: Large inputs wrap around unexpectedly.
Fix: Use wider types, modular arithmetic, or rearranged operations.