LeetCode #3767 — MEDIUM

Maximize Points After Choosing K Tasks

Move from brute-force thinking to an efficient approach using array strategy.

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The Problem

Problem Statement

You are given two integer arrays, technique1 and technique2, each of length n, where n represents the number of tasks to complete.

  • If the ith task is completed using technique 1, you earn technique1[i] points.
  • If it is completed using technique 2, you earn technique2[i] points.

You are also given an integer k, representing the minimum number of tasks that must be completed using technique 1.

You must complete at least k tasks using technique 1 (they do not need to be the first k tasks).

The remaining tasks may be completed using either technique.

Return an integer denoting the maximum total points you can earn.

Example 1:

Input: technique1 = [5,2,10], technique2 = [10,3,8], k = 2

Output: 22

Explanation:

We must complete at least k = 2 tasks using technique1.

Choosing technique1[1] and technique1[2] (completed using technique 1), and technique2[0] (completed using technique 2), yields the maximum points: 2 + 10 + 10 = 22.

Example 2:

Input: technique1 = [10,20,30], technique2 = [5,15,25], k = 2

Output: 60

Explanation:

We must complete at least k = 2 tasks using technique1.

Choosing all tasks using technique 1 yields the maximum points: 10 + 20 + 30 = 60.

Example 3:

Input: technique1 = [1,2,3], technique2 = [4,5,6], k = 0

Output: 15

Explanation:

Since k = 0, we are not required to choose any task using technique1.

Choosing all tasks using technique 2 yields the maximum points: 4 + 5 + 6 = 15.

Constraints:

  • 1 <= n == technique1.length == technique2.length <= 105
  • 1 <= technique1[i], technique2​​​​​​​[i] <= 10​​​​​​​5
  • 0 <= k <= n
Patterns Used

Roadmap

  1. Brute Force Baseline
  2. Core Insight
  3. Algorithm Walkthrough
  4. Edge Cases
  5. Full Annotated Code
  6. Interactive Study Demo
  7. Complexity Analysis
Step 01

Brute Force Baseline

Problem summary: You are given two integer arrays, technique1 and technique2, each of length n, where n represents the number of tasks to complete. If the ith task is completed using technique 1, you earn technique1[i] points. If it is completed using technique 2, you earn technique2[i] points. You are also given an integer k, representing the minimum number of tasks that must be completed using technique 1. You must complete at least k tasks using technique 1 (they do not need to be the first k tasks). The remaining tasks may be completed using either technique. Return an integer denoting the maximum total points you can earn.

Baseline thinking

Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.

Pattern signal: Array · Greedy

Example 1

[5,2,10]
[10,3,8]
2

Example 2

[10,20,30]
[5,15,25]
2

Example 3

[1,2,3]
[4,5,6]
0
Step 02

Core Insight

What unlocks the optimal approach

  • Initially complete all tasks using way 1; let the initial total be <code>sum(reward1)</code>.
  • The delta when switching task <code>i</code> from way 1 to way 2 is <code>reward2[i] - reward1[i]</code>.
  • Sort deltas descending and apply the largest <code>n - k</code>; after each switch update the maximum.
Interview move: turn each hint into an invariant you can check after every iteration/recursion step.
Step 03

Algorithm Walkthrough

Iteration Checklist

  1. Define state (indices, window, stack, map, DP cell, or recursion frame).
  2. Apply one transition step and update the invariant.
  3. Record answer candidate when condition is met.
  4. Continue until all input is consumed.
Use the first example testcase as your mental trace to verify each transition.
Step 04

Edge Cases

Minimum Input
Single element / shortest valid input
Validate boundary behavior before entering the main loop or recursion.
Duplicates & Repeats
Repeated values / repeated states
Decide whether duplicates should be merged, skipped, or counted explicitly.
Extreme Constraints
Upper-end input sizes
Re-check complexity target against constraints to avoid time-limit issues.
Invalid / Corner Shape
Empty collections, zeros, or disconnected structures
Handle special-case structure before the core algorithm path.
Step 05

Full Annotated Code

Source-backed implementations are provided below for direct study and interview prep.

// Accepted solution for LeetCode #3767: Maximize Points After Choosing K Tasks
class Solution {
    public long maxPoints(int[] technique1, int[] technique2, int k) {
        int n = technique1.length;
        Integer[] idx = new Integer[n];
        Arrays.setAll(idx, i -> i);
        Arrays.sort(idx, (i, j) -> technique1[j] - technique2[j] - (technique1[i] - technique2[i]));
        long ans = 0;
        for (int x : technique2) {
            ans += x;
        }
        for (int i = 0; i < k; i++) {
            int index = idx[i];
            ans -= technique2[index];
            ans += technique1[index];
        }
        for (int i = k; i < n; i++) {
            int index = idx[i];
            if (technique1[index] >= technique2[index]) {
                ans -= technique2[index];
                ans += technique1[index];
            }
        }
        return ans;
    }
}
Step 06

Interactive Study Demo

Use this to step through a reusable interview workflow for this problem.

Press Step or Run All to begin.
Step 07

Complexity Analysis

Time
O(n × log n)
Space
O(n)

Approach Breakdown

EXHAUSTIVE
O(2ⁿ) time
O(n) space

Try every possible combination of choices. With n items each having two states (include/exclude), the search space is 2ⁿ. Evaluating each combination takes O(n), giving O(n × 2ⁿ). The recursion stack or subset storage uses O(n) space.

GREEDY
O(n log n) time
O(1) space

Greedy algorithms typically sort the input (O(n log n)) then make a single pass (O(n)). The sort dominates. If the input is already sorted or the greedy choice can be computed without sorting, time drops to O(n). Proving greedy correctness (exchange argument) is harder than the implementation.

Shortcut: Sort + single pass → O(n log n). If no sort needed → O(n). The hard part is proving it works.
Coach Notes

Common Mistakes

Review these before coding to avoid predictable interview regressions.

Off-by-one on range boundaries

Wrong move: Loop endpoints miss first/last candidate.

Usually fails on: Fails on minimal arrays and exact-boundary answers.

Fix: Re-derive loops from inclusive/exclusive ranges before coding.

Using greedy without proof

Wrong move: Locally optimal choices may fail globally.

Usually fails on: Counterexamples appear on crafted input orderings.

Fix: Verify with exchange argument or monotonic objective before committing.