Off-by-one on range boundaries
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Move from brute-force thinking to an efficient approach using array strategy.
Given a n * n matrix grid of 0's and 1's only. We want to represent grid with a Quad-Tree.
Return the root of the Quad-Tree representing grid.
A Quad-Tree is a tree data structure in which each internal node has exactly four children. Besides, each node has two attributes:
val: True if the node represents a grid of 1's or False if the node represents a grid of 0's. Notice that you can assign the val to True or False when isLeaf is False, and both are accepted in the answer.isLeaf: True if the node is a leaf node on the tree or False if the node has four children.
class Node {
public boolean val;
public boolean isLeaf;
public Node topLeft;
public Node topRight;
public Node bottomLeft;
public Node bottomRight;
}
We can construct a Quad-Tree from a two-dimensional area using the following steps:
1's or all 0's) set isLeaf True and set val to the value of the grid and set the four children to Null and stop.isLeaf to False and set val to any value and divide the current grid into four sub-grids as shown in the photo.If you want to know more about the Quad-Tree, you can refer to the wiki.
Quad-Tree format:
You don't need to read this section for solving the problem. This is only if you want to understand the output format here. The output represents the serialized format of a Quad-Tree using level order traversal, where null signifies a path terminator where no node exists below.
It is very similar to the serialization of the binary tree. The only difference is that the node is represented as a list [isLeaf, val].
If the value of isLeaf or val is True we represent it as 1 in the list [isLeaf, val] and if the value of isLeaf or val is False we represent it as 0.
Example 1:
Input: grid = [[0,1],[1,0]] Output: [[0,1],[1,0],[1,1],[1,1],[1,0]] Explanation: The explanation of this example is shown below: Notice that 0 represents False and 1 represents True in the photo representing the Quad-Tree.
Example 2:
Input: grid = [[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0]] Output: [[0,1],[1,1],[0,1],[1,1],[1,0],null,null,null,null,[1,0],[1,0],[1,1],[1,1]] Explanation: All values in the grid are not the same. We divide the grid into four sub-grids. The topLeft, bottomLeft and bottomRight each has the same value. The topRight have different values so we divide it into 4 sub-grids where each has the same value. Explanation is shown in the photo below:
Constraints:
n == grid.length == grid[i].lengthn == 2x where 0 <= x <= 6Problem summary: Given a n * n matrix grid of 0's and 1's only. We want to represent grid with a Quad-Tree. Return the root of the Quad-Tree representing grid. A Quad-Tree is a tree data structure in which each internal node has exactly four children. Besides, each node has two attributes: val: True if the node represents a grid of 1's or False if the node represents a grid of 0's. Notice that you can assign the val to True or False when isLeaf is False, and both are accepted in the answer. isLeaf: True if the node is a leaf node on the tree or False if the node has four children. class Node { public boolean val; public boolean isLeaf; public Node topLeft; public Node topRight; public Node bottomLeft; public Node bottomRight; } We can construct a Quad-Tree from a two-dimensional area using the following steps: If the current grid has the same value (i.e all 1's or all 0's) set isLeaf True and set val to
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Array · Tree
[[0,1],[1,0]]
[[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0]]
Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #427: Construct Quad Tree
/*
// Definition for a QuadTree node.
class Node {
public boolean val;
public boolean isLeaf;
public Node topLeft;
public Node topRight;
public Node bottomLeft;
public Node bottomRight;
public Node() {
this.val = false;
this.isLeaf = false;
this.topLeft = null;
this.topRight = null;
this.bottomLeft = null;
this.bottomRight = null;
}
public Node(boolean val, boolean isLeaf) {
this.val = val;
this.isLeaf = isLeaf;
this.topLeft = null;
this.topRight = null;
this.bottomLeft = null;
this.bottomRight = null;
}
public Node(boolean val, boolean isLeaf, Node topLeft, Node topRight, Node bottomLeft, Node
bottomRight) { this.val = val; this.isLeaf = isLeaf; this.topLeft = topLeft; this.topRight =
topRight; this.bottomLeft = bottomLeft; this.bottomRight = bottomRight;
}
};
*/
class Solution {
public Node construct(int[][] grid) {
return dfs(0, 0, grid.length - 1, grid[0].length - 1, grid);
}
private Node dfs(int a, int b, int c, int d, int[][] grid) {
int zero = 0, one = 0;
for (int i = a; i <= c; ++i) {
for (int j = b; j <= d; ++j) {
if (grid[i][j] == 0) {
zero = 1;
} else {
one = 1;
}
}
}
boolean isLeaf = zero + one == 1;
boolean val = isLeaf && one == 1;
Node node = new Node(val, isLeaf);
if (isLeaf) {
return node;
}
node.topLeft = dfs(a, b, (a + c) / 2, (b + d) / 2, grid);
node.topRight = dfs(a, (b + d) / 2 + 1, (a + c) / 2, d, grid);
node.bottomLeft = dfs((a + c) / 2 + 1, b, c, (b + d) / 2, grid);
node.bottomRight = dfs((a + c) / 2 + 1, (b + d) / 2 + 1, c, d, grid);
return node;
}
}
// Accepted solution for LeetCode #427: Construct Quad Tree
/**
* Definition for a QuadTree node.
* type Node struct {
* Val bool
* IsLeaf bool
* TopLeft *Node
* TopRight *Node
* BottomLeft *Node
* BottomRight *Node
* }
*/
func construct(grid [][]int) *Node {
var dfs func(a, b, c, d int) *Node
dfs = func(a, b, c, d int) *Node {
zero, one := 0, 0
for i := a; i <= c; i++ {
for j := b; j <= d; j++ {
if grid[i][j] == 0 {
zero = 1
} else {
one = 1
}
}
}
isLeaf := zero+one == 1
val := isLeaf && one == 1
node := &Node{Val: val, IsLeaf: isLeaf}
if isLeaf {
return node
}
node.TopLeft = dfs(a, b, (a+c)/2, (b+d)/2)
node.TopRight = dfs(a, (b+d)/2+1, (a+c)/2, d)
node.BottomLeft = dfs((a+c)/2+1, b, c, (b+d)/2)
node.BottomRight = dfs((a+c)/2+1, (b+d)/2+1, c, d)
return node
}
return dfs(0, 0, len(grid)-1, len(grid[0])-1)
}
# Accepted solution for LeetCode #427: Construct Quad Tree
"""
# Definition for a QuadTree node.
class Node:
def __init__(self, val, isLeaf, topLeft, topRight, bottomLeft, bottomRight):
self.val = val
self.isLeaf = isLeaf
self.topLeft = topLeft
self.topRight = topRight
self.bottomLeft = bottomLeft
self.bottomRight = bottomRight
"""
class Solution:
def construct(self, grid: List[List[int]]) -> 'Node':
def dfs(a, b, c, d):
zero = one = 0
for i in range(a, c + 1):
for j in range(b, d + 1):
if grid[i][j] == 0:
zero = 1
else:
one = 1
isLeaf = zero + one == 1
val = isLeaf and one
if isLeaf:
return Node(grid[a][b], True)
topLeft = dfs(a, b, (a + c) // 2, (b + d) // 2)
topRight = dfs(a, (b + d) // 2 + 1, (a + c) // 2, d)
bottomLeft = dfs((a + c) // 2 + 1, b, c, (b + d) // 2)
bottomRight = dfs((a + c) // 2 + 1, (b + d) // 2 + 1, c, d)
return Node(val, isLeaf, topLeft, topRight, bottomLeft, bottomRight)
return dfs(0, 0, len(grid) - 1, len(grid[0]) - 1)
// Accepted solution for LeetCode #427: Construct Quad Tree
// Rust example auto-generated from java reference.
// Replace the signature and local types with the exact LeetCode harness for this problem.
impl Solution {
pub fn rust_example() {
// Port the logic from the reference block below.
}
}
// Reference (java):
// // Accepted solution for LeetCode #427: Construct Quad Tree
// /*
// // Definition for a QuadTree node.
// class Node {
// public boolean val;
// public boolean isLeaf;
// public Node topLeft;
// public Node topRight;
// public Node bottomLeft;
// public Node bottomRight;
//
//
// public Node() {
// this.val = false;
// this.isLeaf = false;
// this.topLeft = null;
// this.topRight = null;
// this.bottomLeft = null;
// this.bottomRight = null;
// }
//
// public Node(boolean val, boolean isLeaf) {
// this.val = val;
// this.isLeaf = isLeaf;
// this.topLeft = null;
// this.topRight = null;
// this.bottomLeft = null;
// this.bottomRight = null;
// }
//
// public Node(boolean val, boolean isLeaf, Node topLeft, Node topRight, Node bottomLeft, Node
// bottomRight) { this.val = val; this.isLeaf = isLeaf; this.topLeft = topLeft; this.topRight =
// topRight; this.bottomLeft = bottomLeft; this.bottomRight = bottomRight;
// }
// };
// */
//
// class Solution {
// public Node construct(int[][] grid) {
// return dfs(0, 0, grid.length - 1, grid[0].length - 1, grid);
// }
//
// private Node dfs(int a, int b, int c, int d, int[][] grid) {
// int zero = 0, one = 0;
// for (int i = a; i <= c; ++i) {
// for (int j = b; j <= d; ++j) {
// if (grid[i][j] == 0) {
// zero = 1;
// } else {
// one = 1;
// }
// }
// }
// boolean isLeaf = zero + one == 1;
// boolean val = isLeaf && one == 1;
// Node node = new Node(val, isLeaf);
// if (isLeaf) {
// return node;
// }
// node.topLeft = dfs(a, b, (a + c) / 2, (b + d) / 2, grid);
// node.topRight = dfs(a, (b + d) / 2 + 1, (a + c) / 2, d, grid);
// node.bottomLeft = dfs((a + c) / 2 + 1, b, c, (b + d) / 2, grid);
// node.bottomRight = dfs((a + c) / 2 + 1, (b + d) / 2 + 1, c, d, grid);
// return node;
// }
// }
// Accepted solution for LeetCode #427: Construct Quad Tree
// Auto-generated TypeScript example from java.
function exampleSolution(): void {
}
// Reference (java):
// // Accepted solution for LeetCode #427: Construct Quad Tree
// /*
// // Definition for a QuadTree node.
// class Node {
// public boolean val;
// public boolean isLeaf;
// public Node topLeft;
// public Node topRight;
// public Node bottomLeft;
// public Node bottomRight;
//
//
// public Node() {
// this.val = false;
// this.isLeaf = false;
// this.topLeft = null;
// this.topRight = null;
// this.bottomLeft = null;
// this.bottomRight = null;
// }
//
// public Node(boolean val, boolean isLeaf) {
// this.val = val;
// this.isLeaf = isLeaf;
// this.topLeft = null;
// this.topRight = null;
// this.bottomLeft = null;
// this.bottomRight = null;
// }
//
// public Node(boolean val, boolean isLeaf, Node topLeft, Node topRight, Node bottomLeft, Node
// bottomRight) { this.val = val; this.isLeaf = isLeaf; this.topLeft = topLeft; this.topRight =
// topRight; this.bottomLeft = bottomLeft; this.bottomRight = bottomRight;
// }
// };
// */
//
// class Solution {
// public Node construct(int[][] grid) {
// return dfs(0, 0, grid.length - 1, grid[0].length - 1, grid);
// }
//
// private Node dfs(int a, int b, int c, int d, int[][] grid) {
// int zero = 0, one = 0;
// for (int i = a; i <= c; ++i) {
// for (int j = b; j <= d; ++j) {
// if (grid[i][j] == 0) {
// zero = 1;
// } else {
// one = 1;
// }
// }
// }
// boolean isLeaf = zero + one == 1;
// boolean val = isLeaf && one == 1;
// Node node = new Node(val, isLeaf);
// if (isLeaf) {
// return node;
// }
// node.topLeft = dfs(a, b, (a + c) / 2, (b + d) / 2, grid);
// node.topRight = dfs(a, (b + d) / 2 + 1, (a + c) / 2, d, grid);
// node.bottomLeft = dfs((a + c) / 2 + 1, b, c, (b + d) / 2, grid);
// node.bottomRight = dfs((a + c) / 2 + 1, (b + d) / 2 + 1, c, d, grid);
// return node;
// }
// }
Use this to step through a reusable interview workflow for this problem.
BFS with a queue visits every node exactly once — O(n) time. The queue may hold an entire level of the tree, which for a complete binary tree is up to n/2 nodes = O(n) space. This is optimal in time but costly in space for wide trees.
Every node is visited exactly once, giving O(n) time. Space depends on tree shape: O(h) for recursive DFS (stack depth = height h), or O(w) for BFS (queue width = widest level). For balanced trees h = log n; for skewed trees h = n.
Review these before coding to avoid predictable interview regressions.
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Wrong move: Recursive traversal assumes children always exist.
Usually fails on: Leaf nodes throw errors or create wrong depth/path values.
Fix: Handle null/base cases before recursive transitions.