LeetCode #458 — HARD

Poor Pigs

Break down a hard problem into reliable checkpoints, edge-case handling, and complexity trade-offs.

Solve on LeetCode
The Problem

Problem Statement

There are buckets buckets of liquid, where exactly one of the buckets is poisonous. To figure out which one is poisonous, you feed some number of (poor) pigs the liquid to see whether they will die or not. Unfortunately, you only have minutesToTest minutes to determine which bucket is poisonous.

You can feed the pigs according to these steps:

  1. Choose some live pigs to feed.
  2. For each pig, choose which buckets to feed it. The pig will consume all the chosen buckets simultaneously and will take no time. Each pig can feed from any number of buckets, and each bucket can be fed from by any number of pigs.
  3. Wait for minutesToDie minutes. You may not feed any other pigs during this time.
  4. After minutesToDie minutes have passed, any pigs that have been fed the poisonous bucket will die, and all others will survive.
  5. Repeat this process until you run out of time.

Given buckets, minutesToDie, and minutesToTest, return the minimum number of pigs needed to figure out which bucket is poisonous within the allotted time.

Example 1:

Input: buckets = 4, minutesToDie = 15, minutesToTest = 15
Output: 2
Explanation: We can determine the poisonous bucket as follows:
At time 0, feed the first pig buckets 1 and 2, and feed the second pig buckets 2 and 3.
At time 15, there are 4 possible outcomes:
- If only the first pig dies, then bucket 1 must be poisonous.
- If only the second pig dies, then bucket 3 must be poisonous.
- If both pigs die, then bucket 2 must be poisonous.
- If neither pig dies, then bucket 4 must be poisonous.

Example 2:

Input: buckets = 4, minutesToDie = 15, minutesToTest = 30
Output: 2
Explanation: We can determine the poisonous bucket as follows:
At time 0, feed the first pig bucket 1, and feed the second pig bucket 2.
At time 15, there are 2 possible outcomes:
- If either pig dies, then the poisonous bucket is the one it was fed.
- If neither pig dies, then feed the first pig bucket 3, and feed the second pig bucket 4.
At time 30, one of the two pigs must die, and the poisonous bucket is the one it was fed.

Constraints:

  • 1 <= buckets <= 1000
  • 1 <= minutesToDie <= minutesToTest <= 100
Patterns Used

Roadmap

  1. Brute Force Baseline
  2. Core Insight
  3. Algorithm Walkthrough
  4. Edge Cases
  5. Full Annotated Code
  6. Interactive Study Demo
  7. Complexity Analysis
Step 01

Brute Force Baseline

Problem summary: There are buckets buckets of liquid, where exactly one of the buckets is poisonous. To figure out which one is poisonous, you feed some number of (poor) pigs the liquid to see whether they will die or not. Unfortunately, you only have minutesToTest minutes to determine which bucket is poisonous. You can feed the pigs according to these steps: Choose some live pigs to feed. For each pig, choose which buckets to feed it. The pig will consume all the chosen buckets simultaneously and will take no time. Each pig can feed from any number of buckets, and each bucket can be fed from by any number of pigs. Wait for minutesToDie minutes. You may not feed any other pigs during this time. After minutesToDie minutes have passed, any pigs that have been fed the poisonous bucket will die, and all others will survive. Repeat this process until you run out of time. Given buckets, minutesToDie, and

Baseline thinking

Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.

Pattern signal: Math · Dynamic Programming

Example 1

4
15
15

Example 2

4
15
30
Step 02

Core Insight

What unlocks the optimal approach

  • What if you only have one shot? Eg. 4 buckets, 15 mins to die, and 15 mins to test.
  • How many states can we generate with x pigs and T tests?
  • Find minimum <code>x</code> such that <code>(T+1)^x >= N</code>
Interview move: turn each hint into an invariant you can check after every iteration/recursion step.
Step 03

Algorithm Walkthrough

Iteration Checklist

  1. Define state (indices, window, stack, map, DP cell, or recursion frame).
  2. Apply one transition step and update the invariant.
  3. Record answer candidate when condition is met.
  4. Continue until all input is consumed.
Use the first example testcase as your mental trace to verify each transition.
Step 04

Edge Cases

Minimum Input
Single element / shortest valid input
Validate boundary behavior before entering the main loop or recursion.
Duplicates & Repeats
Repeated values / repeated states
Decide whether duplicates should be merged, skipped, or counted explicitly.
Extreme Constraints
Largest constraint values
Re-check complexity target against constraints to avoid time-limit issues.
Invalid / Corner Shape
Empty collections, zeros, or disconnected structures
Handle special-case structure before the core algorithm path.
Step 05

Full Annotated Code

Source-backed implementations are provided below for direct study and interview prep.

// Accepted solution for LeetCode #458: Poor Pigs
class Solution {
    public int poorPigs(int buckets, int minutesToDie, int minutesToTest) {
        int base = minutesToTest / minutesToDie + 1;
        int res = 0;
        for (int p = 1; p < buckets; p *= base) {
            ++res;
        }
        return res;
    }
}
Step 06

Interactive Study Demo

Use this to step through a reusable interview workflow for this problem.

Press Step or Run All to begin.
Step 07

Complexity Analysis

Time
O(n × m)
Space
O(n × m)

Approach Breakdown

RECURSIVE
O(2ⁿ) time
O(n) space

Pure recursion explores every possible choice at each step. With two choices per state (take or skip), the decision tree has 2ⁿ leaves. The recursion stack uses O(n) space. Many subproblems are recomputed exponentially many times.

DYNAMIC PROGRAMMING
O(n × m) time
O(n × m) space

Each cell in the DP table is computed exactly once from previously solved subproblems. The table dimensions determine both time and space. Look for the state variables — each unique combination of state values is one cell. Often a rolling array can reduce space by one dimension.

Shortcut: Count your DP state dimensions → that’s your time. Can you drop one? That’s your space optimization.
Coach Notes

Common Mistakes

Review these before coding to avoid predictable interview regressions.

Overflow in intermediate arithmetic

Wrong move: Temporary multiplications exceed integer bounds.

Usually fails on: Large inputs wrap around unexpectedly.

Fix: Use wider types, modular arithmetic, or rearranged operations.

State misses one required dimension

Wrong move: An incomplete state merges distinct subproblems and caches incorrect answers.

Usually fails on: Correctness breaks on cases that differ only in hidden state.

Fix: Define state so each unique subproblem maps to one DP cell.