Losing head/tail while rewiring
Wrong move: Pointer updates overwrite references before they are saved.
Usually fails on: List becomes disconnected mid-operation.
Fix: Store next pointers first and use a dummy head for safer joins.
Move from brute-force thinking to an efficient approach using linked list strategy.
Design your implementation of the linked list. You can choose to use a singly or doubly linked list.
A node in a singly linked list should have two attributes: val and next. val is the value of the current node, and next is a pointer/reference to the next node.
If you want to use the doubly linked list, you will need one more attribute prev to indicate the previous node in the linked list. Assume all nodes in the linked list are 0-indexed.
Implement the MyLinkedList class:
MyLinkedList() Initializes the MyLinkedList object.int get(int index) Get the value of the indexth node in the linked list. If the index is invalid, return -1.void addAtHead(int val) Add a node of value val before the first element of the linked list. After the insertion, the new node will be the first node of the linked list.void addAtTail(int val) Append a node of value val as the last element of the linked list.void addAtIndex(int index, int val) Add a node of value val before the indexth node in the linked list. If index equals the length of the linked list, the node will be appended to the end of the linked list. If index is greater than the length, the node will not be inserted.void deleteAtIndex(int index) Delete the indexth node in the linked list, if the index is valid.Example 1:
Input ["MyLinkedList", "addAtHead", "addAtTail", "addAtIndex", "get", "deleteAtIndex", "get"] [[], [1], [3], [1, 2], [1], [1], [1]] Output [null, null, null, null, 2, null, 3] Explanation MyLinkedList myLinkedList = new MyLinkedList(); myLinkedList.addAtHead(1); myLinkedList.addAtTail(3); myLinkedList.addAtIndex(1, 2); // linked list becomes 1->2->3 myLinkedList.get(1); // return 2 myLinkedList.deleteAtIndex(1); // now the linked list is 1->3 myLinkedList.get(1); // return 3
Constraints:
0 <= index, val <= 10002000 calls will be made to get, addAtHead, addAtTail, addAtIndex and deleteAtIndex.Problem summary: Design your implementation of the linked list. You can choose to use a singly or doubly linked list. A node in a singly linked list should have two attributes: val and next. val is the value of the current node, and next is a pointer/reference to the next node. If you want to use the doubly linked list, you will need one more attribute prev to indicate the previous node in the linked list. Assume all nodes in the linked list are 0-indexed. Implement the MyLinkedList class: MyLinkedList() Initializes the MyLinkedList object. int get(int index) Get the value of the indexth node in the linked list. If the index is invalid, return -1. void addAtHead(int val) Add a node of value val before the first element of the linked list. After the insertion, the new node will be the first node of the linked list. void addAtTail(int val) Append a node of value val as the last element of the linked list.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Linked List · Design
["MyLinkedList","addAtHead","addAtTail","addAtIndex","get","deleteAtIndex","get"] [[],[1],[3],[1,2],[1],[1],[1]]
design-skiplist)Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #707: Design Linked List
class MyLinkedList {
private ListNode dummy = new ListNode();
private int cnt;
public MyLinkedList() {
}
public int get(int index) {
if (index < 0 || index >= cnt) {
return -1;
}
var cur = dummy.next;
while (index-- > 0) {
cur = cur.next;
}
return cur.val;
}
public void addAtHead(int val) {
addAtIndex(0, val);
}
public void addAtTail(int val) {
addAtIndex(cnt, val);
}
public void addAtIndex(int index, int val) {
if (index > cnt) {
return;
}
var pre = dummy;
while (index-- > 0) {
pre = pre.next;
}
pre.next = new ListNode(val, pre.next);
++cnt;
}
public void deleteAtIndex(int index) {
if (index < 0 || index >= cnt) {
return;
}
var pre = dummy;
while (index-- > 0) {
pre = pre.next;
}
var t = pre.next;
pre.next = t.next;
t.next = null;
--cnt;
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList obj = new MyLinkedList();
* int param_1 = obj.get(index);
* obj.addAtHead(val);
* obj.addAtTail(val);
* obj.addAtIndex(index,val);
* obj.deleteAtIndex(index);
*/
// Accepted solution for LeetCode #707: Design Linked List
type MyLinkedList struct {
dummy *ListNode
cnt int
}
func Constructor() MyLinkedList {
return MyLinkedList{&ListNode{}, 0}
}
func (this *MyLinkedList) Get(index int) int {
if index < 0 || index >= this.cnt {
return -1
}
cur := this.dummy.Next
for ; index > 0; index-- {
cur = cur.Next
}
return cur.Val
}
func (this *MyLinkedList) AddAtHead(val int) {
this.AddAtIndex(0, val)
}
func (this *MyLinkedList) AddAtTail(val int) {
this.AddAtIndex(this.cnt, val)
}
func (this *MyLinkedList) AddAtIndex(index int, val int) {
if index > this.cnt {
return
}
pre := this.dummy
for ; index > 0; index-- {
pre = pre.Next
}
pre.Next = &ListNode{val, pre.Next}
this.cnt++
}
func (this *MyLinkedList) DeleteAtIndex(index int) {
if index < 0 || index >= this.cnt {
return
}
pre := this.dummy
for ; index > 0; index-- {
pre = pre.Next
}
t := pre.Next
pre.Next = t.Next
t.Next = nil
this.cnt--
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* obj := Constructor();
* param_1 := obj.Get(index);
* obj.AddAtHead(val);
* obj.AddAtTail(val);
* obj.AddAtIndex(index,val);
* obj.DeleteAtIndex(index);
*/
# Accepted solution for LeetCode #707: Design Linked List
class MyLinkedList:
def __init__(self):
self.dummy = ListNode()
self.cnt = 0
def get(self, index: int) -> int:
if index < 0 or index >= self.cnt:
return -1
cur = self.dummy.next
for _ in range(index):
cur = cur.next
return cur.val
def addAtHead(self, val: int) -> None:
self.addAtIndex(0, val)
def addAtTail(self, val: int) -> None:
self.addAtIndex(self.cnt, val)
def addAtIndex(self, index: int, val: int) -> None:
if index > self.cnt:
return
pre = self.dummy
for _ in range(index):
pre = pre.next
pre.next = ListNode(val, pre.next)
self.cnt += 1
def deleteAtIndex(self, index: int) -> None:
if index >= self.cnt:
return
pre = self.dummy
for _ in range(index):
pre = pre.next
t = pre.next
pre.next = t.next
t.next = None
self.cnt -= 1
# Your MyLinkedList object will be instantiated and called as such:
# obj = MyLinkedList()
# param_1 = obj.get(index)
# obj.addAtHead(val)
# obj.addAtTail(val)
# obj.addAtIndex(index,val)
# obj.deleteAtIndex(index)
// Accepted solution for LeetCode #707: Design Linked List
#[derive(Default)]
struct MyLinkedList {
head: Option<Box<ListNode>>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MyLinkedList {
fn new() -> Self {
Default::default()
}
fn get(&self, mut index: i32) -> i32 {
if self.head.is_none() {
return -1;
}
let mut cur = self.head.as_ref().unwrap();
while index > 0 {
match cur.next {
None => {
return -1;
}
Some(ref next) => {
cur = next;
index -= 1;
}
}
}
cur.val
}
fn add_at_head(&mut self, val: i32) {
self.head = Some(Box::new(ListNode {
val,
next: self.head.take(),
}));
}
fn add_at_tail(&mut self, val: i32) {
let new_node = Some(Box::new(ListNode { val, next: None }));
if self.head.is_none() {
self.head = new_node;
return;
}
let mut cur = self.head.as_mut().unwrap();
while let Some(ref mut next) = cur.next {
cur = next;
}
cur.next = new_node;
}
fn add_at_index(&mut self, mut index: i32, val: i32) {
let mut dummy = Box::new(ListNode {
val: 0,
next: self.head.take(),
});
let mut cur = &mut dummy;
while index > 0 {
if cur.next.is_none() {
return;
}
cur = cur.next.as_mut().unwrap();
index -= 1;
}
cur.next = Some(Box::new(ListNode {
val,
next: cur.next.take(),
}));
self.head = dummy.next;
}
fn delete_at_index(&mut self, mut index: i32) {
let mut dummy = Box::new(ListNode {
val: 0,
next: self.head.take(),
});
let mut cur = &mut dummy;
while index > 0 {
if let Some(ref mut next) = cur.next {
cur = next;
}
index -= 1;
}
cur.next = cur.next.take().and_then(|n| n.next);
self.head = dummy.next;
}
}
// Accepted solution for LeetCode #707: Design Linked List
class LinkNode {
public val: number;
public next: LinkNode;
constructor(val: number, next: LinkNode = null) {
this.val = val;
this.next = next;
}
}
class MyLinkedList {
public head: LinkNode;
constructor() {
this.head = null;
}
get(index: number): number {
if (this.head == null) {
return -1;
}
let cur = this.head;
let idxCur = 0;
while (idxCur < index) {
if (cur.next == null) {
return -1;
}
cur = cur.next;
idxCur++;
}
return cur.val;
}
addAtHead(val: number): void {
this.head = new LinkNode(val, this.head);
}
addAtTail(val: number): void {
const newNode = new LinkNode(val);
if (this.head == null) {
this.head = newNode;
return;
}
let cur = this.head;
while (cur.next != null) {
cur = cur.next;
}
cur.next = newNode;
}
addAtIndex(index: number, val: number): void {
if (index <= 0) {
return this.addAtHead(val);
}
const dummy = new LinkNode(0, this.head);
let cur = dummy;
let idxCur = 0;
while (idxCur < index) {
if (cur.next == null) {
return;
}
cur = cur.next;
idxCur++;
}
cur.next = new LinkNode(val, cur.next || null);
}
deleteAtIndex(index: number): void {
if (index == 0) {
this.head = (this.head || {}).next;
return;
}
const dummy = new LinkNode(0, this.head);
let cur = dummy;
let idxCur = 0;
while (idxCur < index) {
if (cur.next == null) {
return;
}
cur = cur.next;
idxCur++;
}
cur.next = (cur.next || {}).next;
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* var obj = new MyLinkedList()
* var param_1 = obj.get(index)
* obj.addAtHead(val)
* obj.addAtTail(val)
* obj.addAtIndex(index,val)
* obj.deleteAtIndex(index)
*/
Use this to step through a reusable interview workflow for this problem.
Copy all n nodes into an array (O(n) time and space), then use array indexing for random access. Operations like reversal or middle-finding become trivial with indices, but the O(n) extra space defeats the purpose of using a linked list.
Most linked list operations traverse the list once (O(n)) and re-wire pointers in-place (O(1) extra space). The brute force often copies nodes to an array to enable random access, costing O(n) space. In-place pointer manipulation eliminates that.
Review these before coding to avoid predictable interview regressions.
Wrong move: Pointer updates overwrite references before they are saved.
Usually fails on: List becomes disconnected mid-operation.
Fix: Store next pointers first and use a dummy head for safer joins.