Off-by-one on range boundaries
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Build confidence with an intuition-first walkthrough focused on array fundamentals.
You are given an n x n grid where you have placed some 1 x 1 x 1 cubes. Each value v = grid[i][j] represents a tower of v cubes placed on top of cell (i, j).
After placing these cubes, you have decided to glue any directly adjacent cubes to each other, forming several irregular 3D shapes.
Return the total surface area of the resulting shapes.
Note: The bottom face of each shape counts toward its surface area.
Example 1:
Input: grid = [[1,2],[3,4]] Output: 34
Example 2:
Input: grid = [[1,1,1],[1,0,1],[1,1,1]] Output: 32
Example 3:
Input: grid = [[2,2,2],[2,1,2],[2,2,2]] Output: 46
Constraints:
n == grid.length == grid[i].length1 <= n <= 500 <= grid[i][j] <= 50Problem summary: You are given an n x n grid where you have placed some 1 x 1 x 1 cubes. Each value v = grid[i][j] represents a tower of v cubes placed on top of cell (i, j). After placing these cubes, you have decided to glue any directly adjacent cubes to each other, forming several irregular 3D shapes. Return the total surface area of the resulting shapes. Note: The bottom face of each shape counts toward its surface area.
Start with the most direct exhaustive search. That gives a correctness anchor before optimizing.
Pattern signal: Array · Math
[[1,2],[3,4]]
[[1,1,1],[1,0,1],[1,1,1]]
[[2,2,2],[2,1,2],[2,2,2]]
Source-backed implementations are provided below for direct study and interview prep.
// Accepted solution for LeetCode #892: Surface Area of 3D Shapes
class Solution {
public int surfaceArea(int[][] grid) {
int n = grid.length;
int ans = 0;
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
if (grid[i][j] > 0) {
ans += 2 + grid[i][j] * 4;
if (i > 0) {
ans -= Math.min(grid[i][j], grid[i - 1][j]) * 2;
}
if (j > 0) {
ans -= Math.min(grid[i][j], grid[i][j - 1]) * 2;
}
}
}
}
return ans;
}
}
// Accepted solution for LeetCode #892: Surface Area of 3D Shapes
func surfaceArea(grid [][]int) int {
ans := 0
for i, row := range grid {
for j, v := range row {
if v > 0 {
ans += 2 + v*4
if i > 0 {
ans -= min(v, grid[i-1][j]) * 2
}
if j > 0 {
ans -= min(v, grid[i][j-1]) * 2
}
}
}
}
return ans
}
# Accepted solution for LeetCode #892: Surface Area of 3D Shapes
class Solution:
def surfaceArea(self, grid: List[List[int]]) -> int:
ans = 0
for i, row in enumerate(grid):
for j, v in enumerate(row):
if v:
ans += 2 + v * 4
if i:
ans -= min(v, grid[i - 1][j]) * 2
if j:
ans -= min(v, grid[i][j - 1]) * 2
return ans
// Accepted solution for LeetCode #892: Surface Area of 3D Shapes
struct Solution;
impl Solution {
fn surface_area(grid: Vec<Vec<i32>>) -> i32 {
let n = grid.len();
let mut res = 0;
for i in 0..n {
for j in 0..n {
if grid[i][j] > 0 {
res += 2 + 4 * grid[i][j];
}
}
}
for i in 0..n {
for j in 0..n {
if i > 0 {
res -= 2 * i32::min(grid[i][j], grid[i - 1][j]);
}
if j > 0 {
res -= 2 * i32::min(grid[i][j], grid[i][j - 1]);
}
}
}
res
}
}
#[test]
fn test() {
let grid: Vec<Vec<i32>> = vec_vec_i32![[2]];
assert_eq!(Solution::surface_area(grid), 10);
let grid: Vec<Vec<i32>> = vec_vec_i32![[1, 2], [3, 4]];
assert_eq!(Solution::surface_area(grid), 34);
let grid: Vec<Vec<i32>> = vec_vec_i32![[1, 0], [0, 2]];
assert_eq!(Solution::surface_area(grid), 16);
let grid: Vec<Vec<i32>> = vec_vec_i32![[1, 1, 1], [1, 0, 1], [1, 1, 1]];
assert_eq!(Solution::surface_area(grid), 32);
let grid: Vec<Vec<i32>> = vec_vec_i32![[2, 2, 2], [2, 1, 2], [2, 2, 2]];
assert_eq!(Solution::surface_area(grid), 46);
}
// Accepted solution for LeetCode #892: Surface Area of 3D Shapes
// Auto-generated TypeScript example from java.
function exampleSolution(): void {
}
// Reference (java):
// // Accepted solution for LeetCode #892: Surface Area of 3D Shapes
// class Solution {
// public int surfaceArea(int[][] grid) {
// int n = grid.length;
// int ans = 0;
// for (int i = 0; i < n; ++i) {
// for (int j = 0; j < n; ++j) {
// if (grid[i][j] > 0) {
// ans += 2 + grid[i][j] * 4;
// if (i > 0) {
// ans -= Math.min(grid[i][j], grid[i - 1][j]) * 2;
// }
// if (j > 0) {
// ans -= Math.min(grid[i][j], grid[i][j - 1]) * 2;
// }
// }
// }
// }
// return ans;
// }
// }
Use this to step through a reusable interview workflow for this problem.
Two nested loops check every pair or subarray. The outer loop fixes a starting point, the inner loop extends or searches. For n elements this gives up to n²/2 operations. No extra space, but the quadratic time is prohibitive for large inputs.
Most array problems have an O(n²) brute force (nested loops) and an O(n) optimal (single pass with clever state tracking). The key is identifying what information to maintain as you scan: a running max, a prefix sum, a hash map of seen values, or two pointers.
Review these before coding to avoid predictable interview regressions.
Wrong move: Loop endpoints miss first/last candidate.
Usually fails on: Fails on minimal arrays and exact-boundary answers.
Fix: Re-derive loops from inclusive/exclusive ranges before coding.
Wrong move: Temporary multiplications exceed integer bounds.
Usually fails on: Large inputs wrap around unexpectedly.
Fix: Use wider types, modular arithmetic, or rearranged operations.